void OnRemovedGlobalSequence(UnityEditorInternal.ReorderableList list)
        {
            if (list.index < 0 || list.index >= list.count)
            {
                return;
            }
            Sequence toRemove = m_globalSequences.GetArrayElementAtIndex(list.index).objectReferenceValue as Sequence;

            m_globalSequences.DeleteArrayElementAtIndex(list.index);
            if (Application.isPlaying && toRemove != null && !AmbienceManager.WasSequenceAdded(toRemove))
            {
                AmbienceManager.OnEditorRemovedSequence(toRemove);
            }
        }