Beispiel #1
0
    // Update is called once per frame
    void Awake()
    {
        connectionsHolder = new GameObject("Connections");
        connectionsHolder.transform.parent = transform;

        amberEnvironment = Instantiate <AmberEnvironment> (GameObject.FindObjectOfType <PrefabManager>().amberEnvironmentPrefab, transform);

        connectionPrefab = Instantiate <Connection> (GameObject.FindObjectOfType <PrefabManager>().connectionPrefab, transform);

        amberEnvironment.GetEnvironmentFromXML();
        bondTypes.GetBondTypesFromXML();

        anglesDict    = new Dictionary <long, AngleConnection>();
        dihedralsDict = new Dictionary <long, DihedralConnection>();

        selection = new List <int>();

        parameters = Instantiate <Parameters>(GameObject.FindObjectOfType <PrefabManager>().parametersPrefab, transform);
    }