void CreateGameSession(object maxPlayers)
    {
        LogToMyConsoleMainThread("CreateGameSession");


        //Request must contain either GameSessionID or FleetID, but not both
        var request = new CreateGameSessionRequest()
        {
            FleetId = m_targetFleet,
            MaximumPlayerSessionCount = (int)maxPlayers,



            //GameSessionId = "gsess-abc"
        };

        CreateGameSessionResponse CGSR = null;

        try
        {
            CGSR = m_Client.CreateGameSession(request);
        }
        catch (Exception ex)
        {
            Handler(ex);
        }
        if (CGSR == null)
        {
            LogToMyConsoleMainThread("Can't create game session");
        }
        else
        {
            LogToMyConsoleMainThread("Game Session Created: " + CGSR.GameSession.GameSessionId);
        }
    }
Beispiel #2
0
    void CreateGameSession(object myCreateGameSessionData)
    {
        LogToMyConsoleMainThread("CreateGameSession");

        CreateGameSessionData CGSD = (CreateGameSessionData)myCreateGameSessionData;



        GameProperty GP0 = new GameProperty();

        GP0.Key = "BoltPro";
#if !BOLT_CLOUD
        GP0.Value = "true";
#endif

#if BOLT_CLOUD
        GP0.Value = "false";
#endif
        List <GameProperty> GPL = new List <GameProperty>();
        GPL.Add(GP0);


        //Request must contain either GameSessionID or FleetID, but not both
        var request = new CreateGameSessionRequest()
        {
            FleetId = staticData.myFleetID,
            MaximumPlayerSessionCount = CGSD.maxPlayers,
            CreatorId       = UniqueID,
            GameSessionData = CGSD.GameSessionData,
            GameProperties  = GPL,
            Name            = "Test" + randomNumber



                              //GameSessionId = "gsess-abc"
        };

        CreateGameSessionResponse CGSR = null;
        try
        {
            CGSR = m_Client.CreateGameSession(request);
        }
        catch (Exception ex)
        {
            Handler(ex);
        }
        if (CGSR == null)
        {
            LogToMyConsoleMainThread("Can't create game session");
        }
        else
        {
            LogToMyConsoleMainThread("Game Session Created: " + CGSR.GameSession.GameSessionId);
        }
    }
Beispiel #3
0
    private void CreateSession()
    {
        GD.Print("no session found, creating new one");

        CreateGameSessionRequest sessionRequest = new CreateGameSessionRequest()
        {
            MaximumPlayerSessionCount = 2,
            FleetId = PongServer
        };

        try
        {
            CreateGameSessionResponse newSession = gameLiftClient.CreateGameSession(sessionRequest);
            GameSession session = newSession.GameSession;
            ConnectToSession(session);
        }
        catch (Exception e)
        {
            GD.Print(e);
        }
    }
 public Amazon.GameLift.Model.GameSession CreateGameSession()
 {
     try
     {
         var cgsreq = new Amazon.GameLift.Model.CreateGameSessionRequest();
         cgsreq.AliasId   = aliasId;
         cgsreq.CreatorId = playerId;
         cgsreq.MaximumPlayerSessionCount = 100;
         Amazon.GameLift.Model.CreateGameSessionResponse cgsres = aglc.CreateGameSession(cgsreq);
         string gsid = cgsres.GameSession != null ? cgsres.GameSession.GameSessionId : "N/A";
         Debug.Log((int)cgsres.HttpStatusCode + " GAME SESSION CREATED: " + gsid);
         return(cgsres.GameSession);
     }
     catch (Amazon.GameLift.Model.FleetCapacityExceededException e)
     {
         Debug.Log(e.StatusCode.ToString() + " FleetCapacityExceededException: " + e.Message);
         return(null);
     }
     catch (Amazon.GameLift.Model.InvalidRequestException e)
     {
         Debug.Log(e.StatusCode.ToString() + " InvalidRequestException: " + e.Message);
         return(null);
     }
 }