public void CopyFrom(AmTexture pFrom)
 {
     mName = pFrom.mName;
     mR    = pFrom.mR;
     mG    = pFrom.mG;
     mB    = pFrom.mB;
 }
    // -3 ~ +3
    /// /////////////////////////////////////////////////////////////////          Public Functions
    public AmPlayer()
    {
        //SHIRT, PANT, GLOVE, SOCK, SHOE
        AmTexture newTxr = new AmTexture();

        mDirectObj = new AmDirection();
        mpName     = "";
        arrTexture.Add(newTxr);  // Shirt....0   /// Save 5 texture in arrTexture
    }
Beispiel #3
0
  void TextureReady() {
     if(Ag.mgIsKick) {
          mShirt = Ag.mySelf.mShirt;
          mPants = Ag.mySelf.mPants;
          mSocks = Ag.mySelf.mSocks;
          mGkShirt = Ag.myEnem.mGlShirt;
          mGkPants = Ag.myEnem.mGlPants;
          mGkSocks = Ag.myEnem.mGlSocks;
     } else {
         mShirt = Ag.myEnem.mShirt;
         mPants = Ag.myEnem.mPants;
         mSocks = Ag.myEnem.mSocks;
         mGkShirt = Ag.mySelf.mGlShirt;
         mGkPants = Ag.mySelf.mGlPants;
         mGkSocks = Ag.mySelf.mGlSocks;
     }
 }