Beispiel #1
0
        private void StopUpdater()
        {
            _canvasGroup.alpha = _needcgAlpha;
            if (!_destroy)
            {
                AlphaUpdater = () => { }
            }
            ;
            else
            {
                Destroy(this);
            }

            OnUpdateDoneEvent();

            // stop listening
            OnUpdateDoneEvent -= RestartDoneMethod;
            RestartDoneMethod  = () => { };
        }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="_cg">canvasGroup to control</param>
        /// <param name="_alpha"> current value in alpha filed</param>
        /// <param name="_smoothness">lerp smoothnnes</param>
        /// <param name="_destroy"> destroy CanvasGroupController at the end</param>
        public void Fade(CanvasGroup _cg, float _alpha, float _smoothness, bool _destroy)
        {
            _needcgAlpha     = _alpha;
            _canvasGroup     = _cg;
            this._smoothness = _smoothness;
            this._destroy    = _destroy;

            if (_alpha > 0.5f)
            {
                _canvasGroup.interactable   = true;
                _canvasGroup.blocksRaycasts = true;
                AlphaUpdater = new AlphaUpdate(AlphaTo_1);
            }
            else
            {
                _canvasGroup.interactable   = false;
                _canvasGroup.blocksRaycasts = false;
                AlphaUpdater = new AlphaUpdate(AlphaTo_0);
            }
        }
Beispiel #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="_cg">canvasGroup to control</param>
        /// <param name="_alpha">current value in alpha filed</param>
        /// <param name="_smoothness">lerp smoothnnes</param>
        /// <param name="_destroy"></param>
        /// <param name="_restartDoneMethod">destroy CanvasGroupController at the end</param>
        public void Fade(CanvasGroup _cg, float _alpha, float _smoothness, bool _destroy, AlphaUpdate _restartDoneMethod)
        {
            _needcgAlpha     = _alpha;
            _canvasGroup     = _cg;
            this._smoothness = _smoothness;
            this._destroy    = _destroy;

            if (_alpha > 0.5f)
            {
                _canvasGroup.interactable   = true;
                _canvasGroup.blocksRaycasts = true;
                AlphaUpdater = new AlphaUpdate(AlphaTo_1);
            }
            else
            {
                _canvasGroup.interactable   = false;
                _canvasGroup.blocksRaycasts = false;
                AlphaUpdater = new AlphaUpdate(AlphaTo_0);
            }
            RestartDoneMethod  = _restartDoneMethod;
            OnUpdateDoneEvent += RestartDoneMethod;
        }