Beispiel #1
0
    IEnumerator StartGame(GameController gc)
    {
        yield return(1);

        TileState ts = null;
        //ts = RandomMove(tileStates);

        AlphaBeta ab = new AlphaBeta(this.MyTurnID);

        ab.budget             = TimeBudget;
        ab.depthBudget        = DepthBudget;
        ab.randomMoveInLevels = randomMoveInLevels;
        isMoveComputed        = false;
        ts = null;
        AlphaBeta.TotalNodesEvaluated = 0;
        AlphaBeta.MaxTreeSize         = 0;
        AlphaBeta.TreeSize            = 0;
        Thread thread = new Thread(() => ab.NextMove(gc.grid.grid, gc.player_tiles[gc.currentTurn], gc.player_tiles[1 - gc.currentTurn], gc.availableTiles, callback));

        thread.Start();


        //this.OnPlayFinished(ts);
    }