public void setTarget(int alpacaIndex) { //This should take an index number to SpawnManager currentAlpacaIndex = alpacaIndex; GameObject target = GameObject.Find(SpawnManager.alpacaIndex[alpacaIndex]); targetAlpacaMesh = target.transform.Find("AlpacaMesh").gameObject; alpvar = target.GetComponent <AlpacaVariables>(); }
void Start() { rootvars = transform.root.GetComponent <AlpacaVariables>(); }