Beispiel #1
0
        /// <summary>
        ///     Inject x86 assembly into the target process and execute it
        /// </summary>
        /// <param name="asm">Assembly code to inject</param>
        /// <returns>true if the code was injected. Otherwise false.</returns>
        /// <exception cref="HookNotAppliedException">Thrown when the required hook has not been applied</exception>
        private static void InjectAndExecute(IEnumerable <string> asm)
        {
            lock (LockObject)
            {
                if (!_isApplied)
                {
                    throw new HookNotAppliedException("Tried to inject code when the Hook was not applied");
                }
                //Lets Inject the passed ASM
                Inject(asm, _allocatedMemory["codeCavePtr"]);


                _allocatedMemory.Write("addressInjection", _allocatedMemory["codeCavePtr"]);

                Stopwatch timer = Stopwatch.StartNew();

                while (_allocatedMemory.Read <int>("addressInjection") > 0)
                {
                    Thread.Sleep(1);
                    if (timer.ElapsedMilliseconds >= 10000)
                    {
                        throw new CodeInjectionFailedException("Failed to inject code after 10 seconds. Last Error: " + Marshal.GetLastWin32Error());
                    }
                } // Wait to launch code

                _allocatedMemory.WriteBytes("codeCavePtr", Eraser);
            }
        }
Beispiel #2
0
        /// <summary>
        ///     在游戏进程中执行给出的指令
        /// </summary>
        /// <param name="command">需要执行的指令</param>
        private void DoTextCommand(string command)
        {
            if (FFXIV == null)
            {
                PluginUI.Log("执行错误:接收到指令,但是没有对应的游戏进程");
                throw new Exception("没有对应的游戏进程");
            }

            PluginUI.Log(command);
            if (command == "")
            {
                throw new Exception("指令为空");
            }

            var assemblyLock = Memory.Executor.AssemblyLock;

            var flag = false;

            try
            {
                Monitor.Enter(assemblyLock, ref flag);
                var array = Encoding.UTF8.GetBytes(command);
                using (AllocatedMemory allocatedMemory = Memory.CreateAllocatedMemory(400), allocatedMemory2 = Memory.CreateAllocatedMemory(array.Length + 30))
                {
                    allocatedMemory2.AllocateOfChunk("cmd", array.Length);
                    allocatedMemory2.WriteBytes("cmd", array);
                    allocatedMemory.AllocateOfChunk <IntPtr>("cmdAddress");
                    allocatedMemory.AllocateOfChunk <long>("t1");
                    allocatedMemory.AllocateOfChunk <long>("tLength");
                    allocatedMemory.AllocateOfChunk <long>("t3");
                    allocatedMemory.Write("cmdAddress", allocatedMemory2.Address);
                    allocatedMemory.Write("t1", 0x40);
                    allocatedMemory.Write("tLength", array.Length + 1);
                    allocatedMemory.Write("t3", 0x00);
                    _ = Memory.CallInjected64 <int>(Offsets.ProcessChatBoxPtr, Offsets.RaptureModule,
                                                    allocatedMemory.Address, Offsets.UiModule);
                }
            }
            finally
            {
                if (flag)
                {
                    Monitor.Exit(assemblyLock);
                }
            }
        }
Beispiel #3
0
        /// <summary>
        ///     Inject x86 assembly into the target process and execute it
        /// </summary>
        /// <param name="asm">Assembly code to inject</param>
        /// <returns>true if the code was injected. Otherwise false.</returns>
        private void InjectAndExecute(IEnumerable <string> asm)
        {
            lock (_injectLock)
            {
                //Lets Inject the passed ASM
                Inject(asm, _allocatedMemory["codeCavePtr"]);



                _allocatedMemory.Write("addressInjection", _allocatedMemory["codeCavePtr"]);

                while (_allocatedMemory.Read <int>("addressInjection") > 0)
                {
                    Thread.Sleep(1);
                } // Wait to launch code


                _allocatedMemory.WriteBytes("codeCavePtr", _eraser);
            }
        }
Beispiel #4
0
        /// <summary>
        ///     Inject x86 assembly into the target process and execute it
        /// </summary>
        /// <param name="asm">Assembly code to inject</param>
        /// <returns>true if the code was injected. Otherwise false.</returns>
        /// <exception cref="HookNotAppliedException">Thrown when the required hook has not been applied</exception>
        private static void InjectAndExecute(IEnumerable <string> asm)
        {
            lock (LockObject)
            {
                if (!_isApplied)
                {
                    throw new HookNotAppliedException("Tried to inject code when the Hook was not applied");
                }
                //Lets Inject the passed ASM
                Inject(asm, _allocatedMemory["codeCavePtr"]);


                _allocatedMemory.Write("addressInjection", _allocatedMemory["codeCavePtr"]);


                Stopwatch timer = Stopwatch.StartNew();

                while (_allocatedMemory.Read <int>("addressInjection") > 0)
                {
                    Thread.Sleep(1);
                    if (timer.ElapsedMilliseconds >= 3000)
                    {
                        var window = BotManager.Memory.Process.MainWindowHandle;
                        if (NativeImports.isWindowMinimized(window))
                        {
                            Logger.Warn("CoolFish can not run when WoW is minimized. Please keep the window in background only.");
                            NativeImports.ShowWindow(window);
                            timer.Restart();
                        }
                        else
                        {
                            throw new CodeInjectionFailedException("Failed to inject code after 3 seconds. Last Error: " + Marshal.GetLastWin32Error());
                        }
                    }
                } // Wait to launch code

                _allocatedMemory.WriteBytes("codeCavePtr", Eraser);
            }
        }
Beispiel #5
0
        internal IntPtr method_28(string string_0)
        {
            IntPtr result;

            using (AllocatedMemory allocatedMemory = this.externalProcessMemory_0.CreateAllocatedMemory((string_0.Length + 1) * 2))
            {
                if (string_0.Length > 0)
                {
                    allocatedMemory.WriteString(0, string_0, Encoding.UTF8);
                }
                else
                {
                    allocatedMemory.Write <ushort>(0, 0);
                }
                IntPtr intPtr = this.method_27();                //mono_domain_get
                result = this.method_17 <IntPtr>(this.intptr_25, //mono_string_new
                                                 new object[]
                {
                    intPtr,
                    allocatedMemory.Address
                });
            }
            return(result);
        }
Beispiel #6
0
        /// <summary>
        ///     Apply the DirectX function hook to the WoW process
        /// </summary>
        /// <returns>true if it applied correctly. Otherwise, false</returns>
        internal static bool Apply()
        {
            lock (LockObject)
            {
                try
                {
                    //Lets check if we are already hooked.
                    if (_isApplied)
                    {
                        return true;
                    }
                    if (BotManager.Memory == null || BotManager.Memory.Process.HasExited)
                    {
                        return false;
                    }

                    _allocatedMemory = BotManager.Memory.CreateAllocatedMemory(CODECAVESIZE + 0x1000 + 0x4 + 0x4);

                    var detourFunctionPointer = Offsets.Addresses["CGWorldFrame__Render"];

                    // store original bytes
                    _originalBytes = BotManager.Memory.ReadBytes(detourFunctionPointer, 8);
                    if (_originalBytes[0] == 0xE9)
                    {
                        MessageBox.Show(
                            "It seems CoolFish might have crashed before it could clean up after itself. Please restart WoW and reattach the bot.");
                        return false;
                    }

                    _allocatedMemory.WriteBytes("codeCavePtr", Eraser);
                    _allocatedMemory.WriteBytes("injectedCode", Eraser);
                    _allocatedMemory.Write("addressInjection", 0);
                    _allocatedMemory.Write("returnInjectionAsm", 0);

                    var asm = new List<string>
                    {
                        "pushad", // save registers to the stack
                        "pushfd",
                        "mov eax, [" + _allocatedMemory["addressInjection"] + "]",
                        "test eax, eax", // Test if you need launch injected code
                        "je .leave",
                        "mov eax, [" + _allocatedMemory["addressInjection"] + "]",
                        "call eax", // Launch Function
                        "mov [" + _allocatedMemory["returnInjectionAsm"] + "], eax", // Copy pointer return value
                        "mov edx, " + _allocatedMemory["addressInjection"], // Enter value 0 of so we know we are done
                        "mov ecx, 0",
                        "mov [edx], ecx",
                        ".leave:", // Close function
                        "popfd",
                        "popad"
                    };

                    asm = AddRandomAsm(asm);

                    // injected code
                    int sizeAsm = Inject(asm, _allocatedMemory["injectedCode"]);

                    // copy and save original instructions
                    BotManager.Memory.WriteBytes(_allocatedMemory["injectedCode"] + sizeAsm, _originalBytes);

                    asm.Clear();
                    asm.Add("jmp " + (detourFunctionPointer + _originalBytes.Length));

                    // create jump back stub
                    Inject(asm, _allocatedMemory["injectedCode"] + sizeAsm + _originalBytes.Length);

                    // create hook jump
                    asm.Clear();
                    asm.Add("jmp " + _allocatedMemory["injectedCode"]);
                    asm.Add("nop");
                    asm.Add("nop");
                    asm.Add("nop");

                    Inject(asm, detourFunctionPointer);
                    _isApplied = true;
                }
                catch
                {
                    _isApplied = false;
                    if (_allocatedMemory != null)
                    {
                        _allocatedMemory.Dispose();
                    }
                    throw;
                }

                return true;
            }
        }
Beispiel #7
0
        internal IntPtr method_43(IntPtr intptr_37, IntPtr intptr_38, params object[] object_0)
        {
            if (object_0 != null && object_0.Length != 0)
            {
                IntPtr result;
                using (AllocatedMemory allocatedMemory = this.externalProcessMemory_0.CreateAllocatedMemory(2048))
                {
                    allocatedMemory.AllocateOfChunk("ArrayPtrs", 512);
                    allocatedMemory.AllocateOfChunk("Args", 512);
                    int num  = 0;
                    int num2 = 0;
                    foreach (object obj in object_0)
                    {
                        object obj2 = obj;
                        IntPtr intPtr;
                        if (MonoClass.IsOutParam(num, out intPtr))
                        {
                            obj2 = intPtr;
                        }
                        MonoClass monoClass = obj as MonoClass;
                        if (monoClass != null)
                        {
                            obj2 = monoClass.GetClassInstance();
                        }
                        else if (obj != null)
                        {
                            string text = obj as string;
                            if (text != null)
                            {
                                obj2 = this.method_28(text);
                            }
                            else if (obj.GetType().IsEnum)
                            {
                                obj2 = Convert.ChangeType(obj2, ((Enum)obj2).GetTypeCode());
                            }
                        }
                        else
                        {
                            obj2 = IntPtr.Zero;
                        }
                        int num3 = 4;
                        if (!(obj2 is IntPtr))
                        {
                            if (obj2 is long)
                            {
                                allocatedMemory.Write <long>("Args", num2, (long)obj2);
                                num3 = 8;
                            }
                            else if (obj2 is ulong)
                            {
                                allocatedMemory.Write <ulong>("Args", num2, (ulong)obj2);
                                num3 = 8;
                            }
                            else if (obj2 is uint)
                            {
                                allocatedMemory.Write <uint>("Args", num2, (uint)obj2);
                            }
                            else if (obj2 is int)
                            {
                                allocatedMemory.Write <int>("Args", num2, (int)obj2);
                            }
                            else if (obj2 is bool)
                            {
                                allocatedMemory.Write <int>("Args", num2, ((bool)obj2) ? 1 : 0);
                            }
                            else if (obj2 is double)
                            {
                                allocatedMemory.Write <double>("Args", num2, (double)obj2);
                                num3 = 8;
                            }
                            else if (obj2 is float)
                            {
                                allocatedMemory.Write <float>("Args", num2, (float)obj2);
                            }
                            else if (obj2 is Vector3)
                            {
                                Vector3 vector = (Vector3)obj2;
                                allocatedMemory.Write <float>("Args", num2 + 0, vector.X);
                                allocatedMemory.Write <float>("Args", num2 + 4, vector.Y);
                                allocatedMemory.Write <float>("Args", num2 + 8, vector.Z);
                                num3 = 12;
                            }
                            else
                            {
                                if (!(obj2 is RaycastHit))
                                {
                                    throw new Exception("Unknown type passed as argument: " + obj2.GetType());
                                }
                                RaycastHit raycastHit = (RaycastHit)obj2;
                                allocatedMemory.Write <float>("Args", num2 + 0, raycastHit.Point.X);
                                allocatedMemory.Write <float>("Args", num2 + 4, raycastHit.Point.Y);
                                allocatedMemory.Write <float>("Args", num2 + 8, raycastHit.Point.Z);
                                allocatedMemory.Write <float>("Args", num2 + 12, raycastHit.Normal.X);
                                allocatedMemory.Write <float>("Args", num2 + 16, raycastHit.Normal.Y);
                                allocatedMemory.Write <float>("Args", num2 + 20, raycastHit.Normal.Z);
                                allocatedMemory.Write <int>("Args", num2 + 24, raycastHit.FaceID);
                                allocatedMemory.Write <float>("Args", num2 + 28, raycastHit.Distance);
                                allocatedMemory.Write <float>("Args", num2 + 32, raycastHit.UV.X);
                                allocatedMemory.Write <float>("Args", num2 + 36, raycastHit.UV.Y);
                                num3 = 40;
                            }
                        }
                        if (obj2 is IntPtr)
                        {
                            allocatedMemory.Write <IntPtr>("ArrayPtrs", 4 * num, (IntPtr)obj2);
                        }
                        else
                        {
                            allocatedMemory.Write <IntPtr>("ArrayPtrs", 4 * num, allocatedMemory["Args"] + num2);
                        }
                        num++;
                        num2 += num3;
                    }
                    result = this.method_17 <IntPtr>(this.intptr_26,//mono_runtime_invoke
                                                     new object[]
                    {
                        intptr_37,
                        intptr_38,
                        allocatedMemory["ArrayPtrs"],
                        IntPtr.Zero
                    });
                }
                return(result);
            }
            IntPtr temp = this.method_17 <IntPtr>(this.intptr_26,//mono_runtime_invoke
                                                  new object[]
            {
                intptr_37,
                intptr_38,
                IntPtr.Zero,
                IntPtr.Zero
            });

            return(temp);
        }
Beispiel #8
0
        /// <summary>
        ///     Apply the DirectX function hook to the WoW process
        /// </summary>
        /// <returns>true if it applied correctly. Otherwise, false</returns>
        internal static bool Apply()
        {
            lock (LockObject)
            {
                try
                {
                    //Lets check if we are already hooked.
                    if (_isApplied)
                    {
                        return(true);
                    }
                    if (BotManager.Memory == null || BotManager.Memory.Process.HasExited)
                    {
                        return(false);
                    }

                    _allocatedMemory = BotManager.Memory.CreateAllocatedMemory(CODECAVESIZE + 0x1000 + 0x4 + 0x4);

                    var detourFunctionPointer = Offsets.Addresses["CGWorldFrame__Render"];

                    // store original bytes
                    _originalBytes = BotManager.Memory.ReadBytes(detourFunctionPointer, 6);
                    if (_originalBytes[0] == 0xE9)
                    {
                        MessageBox.Show(
                            "It seems CoolFish might have crashed before it could clean up after itself. Please restart WoW and reattach the bot.");
                        return(false);
                    }

                    _allocatedMemory.WriteBytes("codeCavePtr", Eraser);
                    _allocatedMemory.WriteBytes("injectedCode", Eraser);
                    _allocatedMemory.Write("addressInjection", 0);
                    _allocatedMemory.Write("returnInjectionAsm", 0);

                    var asm = new List <string>
                    {
                        "pushad", // save registers to the stack
                        "pushfd",
                        "mov eax, [" + _allocatedMemory["addressInjection"] + "]",
                        "test eax, eax", // Test if you need launch injected code
                        "je @out",
                        "mov eax, [" + _allocatedMemory["addressInjection"] + "]",
                        "call eax",                                                  // Launch Function
                        "mov [" + _allocatedMemory["returnInjectionAsm"] + "], eax", // Copy pointer return value
                        "mov edx, " + _allocatedMemory["addressInjection"],          // Enter value 0 of so we know we are done
                        "mov ecx, 0",
                        "mov [edx], ecx",
                        "@out:", // Close function
                        "popfd", // load reg
                        "popad"
                    };

                    asm = AddRandomAsm(asm);

                    // injected code
                    int sizeAsm = Inject(asm, _allocatedMemory["injectedCode"]);

                    // copy and save original instructions
                    BotManager.Memory.WriteBytes(_allocatedMemory["injectedCode"] + sizeAsm, _originalBytes);

                    asm.Clear();
                    asm.Add("jmp " + (detourFunctionPointer + _originalBytes.Length));

                    // create jump back stub
                    Inject(asm, _allocatedMemory["injectedCode"] + sizeAsm + _originalBytes.Length);

                    // create hook jump
                    asm.Clear();
                    asm.Add("jmp " + _allocatedMemory["injectedCode"]);
                    asm.Add("nop");

                    Inject(asm, detourFunctionPointer);
                    _isApplied = true;
                }
                catch
                {
                    _isApplied = false;
                    if (_allocatedMemory != null)
                    {
                        _allocatedMemory.Dispose();
                    }
                    throw;
                }

                return(true);
            }
        }
Beispiel #9
0
        /// <summary>
        ///     Retrieve global LUA variables from the WoW process
        /// </summary>
        /// <param name="commands">String names of variables to retrieve</param>
        /// <returns>values of the variables to retrieve</returns>
        /// <exception cref="HookNotAppliedException">Thrown when the required hook has not been applied</exception>
        public static Dictionary <string, string> GetLocalizedText(IEnumerable <string> commands)
        {
            var returnDict = new Dictionary <string, string>();

            if (commands == null)
            {
                throw new ArgumentNullException("commands");
            }

            List <string> enumerable = commands.ToList();

            if (!enumerable.Any())
            {
                return(returnDict);
            }
            var builder = new StringBuilder(enumerable.Count);

            foreach (string s in enumerable.Where(s => !string.IsNullOrWhiteSpace(s)))
            {
                builder.Append(s);
                builder.Append('\0');
                returnDict[s] = string.Empty;
            }


            int commandSpace = Encoding.UTF8.GetBytes(builder.ToString()).Length;

            commandSpace += commandSpace % 4;
            int returnAddressSpace = enumerable.Count == 0 ? 0x4 : enumerable.Count * 0x4;

            AllocatedMemory mem =
                BotManager.Memory.CreateAllocatedMemory(commandSpace + returnAddressSpace + 0x4);

            try
            {
                mem.WriteBytes("command", Encoding.UTF8.GetBytes(builder.ToString()));
                mem.WriteBytes("returnVarsPtr", new byte[enumerable.Count * 0x4]);
                mem.Write("returnVarsNamesPtr", mem["command"]);


                InternalExecute(IntPtr.Zero, mem["returnVarsNamesPtr"], enumerable.Count, mem["returnVarsPtr"]);

                if (enumerable.Any())
                {
                    byte[] address = BotManager.Memory.ReadBytes(mem["returnVarsPtr"], enumerable.Count * 4);

                    Parallel.ForEach(enumerable,              // source collection
                                     () => 0,                 // method to initialize the local variable
                                     (value, loop, offset) => // method invoked by the loop on each iteration
                    {
                        var retnByte  = new List <byte>();
                        var dwAddress = new IntPtr(BitConverter.ToInt32(address, offset));

                        if (dwAddress != IntPtr.Zero)
                        {
                            var buf = BotManager.Memory.Read <byte>(dwAddress);
                            while (buf != 0)
                            {
                                retnByte.Add(buf);
                                dwAddress = dwAddress + 1;
                                buf       = BotManager.Memory.Read <byte>(dwAddress);
                            }
                        }
                        returnDict[value] = Encoding.UTF8.GetString(retnByte.ToArray());
                        offset           += 0x4; //modify local variable
                        return(offset);          // value to be passed to next iteration
                    },
                                     finalResult => { }
                                     );
                }
            }
            finally
            {
                mem.Dispose();
            }

            return(returnDict);
        }
Beispiel #10
0
        /// <summary>
        ///     Retrieve global LUA variables from the WoW process
        /// </summary>
        /// <param name="commands">String names of variables to retrieve</param>
        /// <returns>values of the variables to retrieve</returns>
        /// <exception cref="Exception">Throws generic exception if the function hook we need is not applied</exception>
        public Dictionary <string, string> GetLocalizedText(IEnumerable <string> commands)
        {
            if (LocalSettings.Settings["DoDebugging"].As <bool>())
            {
                var stackTrace = new StackTrace();


                Logging.Log("[DEBUG] GetLocalizedText (enumerable) Lua from " +
                            stackTrace.GetFrame(1).GetMethod().ReflectedType.Name + "." +
                            stackTrace.GetFrame(1).GetMethod().Name);
            }

            if (!IsApplied)
            {
                throw new Exception(
                          "Tried to Execute Lua Code when our hook wasn't applied. You should check Hook.IsApplied First!");
            }


            var returnDict = new Dictionary <string, string>();

            if (commands == null)
            {
                return(returnDict);
            }

            var enumerable = commands.ToList();

            if (!enumerable.Any())
            {
                return(returnDict);
            }
            var builder = new StringBuilder(enumerable.Count);

            enumerable.RemoveAll(string.IsNullOrWhiteSpace);
            foreach (var s in enumerable)
            {
                builder.Append(s);
                builder.Append('\0');
                returnDict[s] = string.Empty;
            }


            int commandSpace = Encoding.UTF8.GetBytes(builder.ToString()).Length;

            commandSpace += commandSpace % 4;
            int returnAddressSpace = enumerable.Count == 0 ? 0x4 : enumerable.Count * 0x4;

            AllocatedMemory mem =
                BotManager.Memory.CreateAllocatedMemory(commandSpace + returnAddressSpace + 0x4 + 0x4);


            mem.WriteBytes("command", Encoding.UTF8.GetBytes(builder.ToString()));
            mem.WriteBytes("returnVarsPtr", new byte[enumerable.Count * 0x4]);
            mem.Write("numberOfReturnVarsAddress", 0);
            mem.Write("returnVarsNamesPtr", mem["command"]);

            try
            {
                lock (_lockObject)
                {
                    InternalExecute(IntPtr.Zero, mem["returnVarsNamesPtr"], enumerable.Count, mem["returnVarsPtr"], mem["numberOfReturnVarsAddress"]);
                }


                byte[] address = BotManager.Memory.ReadBytes(mem["returnVarsPtr"], enumerable.Count * 4);

                Parallel.ForEach(enumerable,              // source collection
                                 () => 0,                 // method to initialize the local variable
                                 (value, loop, offset) => // method invoked by the loop on each iteration
                {
                    var retnByte  = new List <byte>();
                    var dwAddress = new IntPtr(BitConverter.ToInt32(address, offset));

                    if (dwAddress != IntPtr.Zero)
                    {
                        var buf = BotManager.Memory.Read <byte>(dwAddress);
                        while (buf != 0)
                        {
                            retnByte.Add(buf);
                            dwAddress = dwAddress + 1;
                            buf       = BotManager.Memory.Read <byte>(dwAddress);
                        }
                    }
                    returnDict[value] = Encoding.UTF8.GetString(retnByte.ToArray());
                    offset           += 0x4; //modify local variable
                    return(offset);          // value to be passed to next iteration
                },
                                 finalResult => {}
                                 );
            }
            catch (Exception ex)
            {
                Logging.Log(ex);
            }
            finally
            {
                mem.Dispose();
            }

            return(returnDict);
        }
Beispiel #11
0
        /// <summary>
        ///     Apply the DirectX function hook to the WoW process
        /// </summary>
        /// <returns>true if it applied correctly. Otherwise, false</returns>
        public bool Apply()
        {
            //Lets check if we are already hooked.
            if (IsApplied)
            {
                //Were already hooked.
                //So lets restore the original bytes.
                Restore();
            }

            _allocatedMemory = BotManager.Memory.CreateAllocatedMemory(CODECAVESIZE + 0x1000 + 0x4 + 0x4);

            _dxAddress = new Dirext3D(BotManager.Memory.Process);


            // store original bytes
            _endSceneOriginalBytes = BotManager.Memory.ReadBytes(_dxAddress.HookPtr - 5, 10);

            int jumpLoc = 0;

            if (_endSceneOriginalBytes[5] == 0xE9)
            {
                DialogResult result = MessageBox.Show(LocalSettings.Translations["Hook Found"],
                                                      LocalSettings.Translations["Warning"], MessageBoxButtons.YesNo,
                                                      MessageBoxIcon.Warning);


                if (result == DialogResult.No)
                {
                    return(false);
                }

                Logging.Log("Detected Another hook. Trying to hook anyway.");

                var offset = BotManager.Memory.Read <int>(_dxAddress.HookPtr + 1);
                jumpLoc = _dxAddress.HookPtr.ToInt32() + offset + 5;
            }

            foreach (int b in _endSceneOriginalBytes.Where(b => b == 0xE9).Select((b, i) => i))
            {
                Logging.Log("E9 byte Detected at index: " + b);
            }

            if (_endSceneOriginalBytes[0] == 0xE9)
            {
                MessageBox.Show(LocalSettings.Translations["Reattach"]);
                return(false);
            }


            try
            {
                _allocatedMemory.WriteBytes("codeCavePtr", _eraser);
                _allocatedMemory.WriteBytes("injectedCode", _eraser);
                _allocatedMemory.Write("addressInjection", 0);
                _allocatedMemory.Write("returnInjectionAsm", 0);

                var asm = new List <string>
                {
                    "pushad", // save registers to the stack
                    "pushfd",
                    "mov eax, [" + _allocatedMemory["addressInjection"] + "]",
                    "test eax, eax", // Test if you need launch injected code
                    "je @out",
                    "mov eax, [" + _allocatedMemory["addressInjection"] + "]",
                    "call eax",                                                  // Launch Function
                    "mov [" + _allocatedMemory["returnInjectionAsm"] + "], eax", // Copy pointer return value
                    "mov edx, " + _allocatedMemory["addressInjection"],          // Enter value 0 of so we know we are done
                    "mov ecx, 0",
                    "mov [edx], ecx",
                    "@out:", // Close function
                    "popfd", // load reg
                    "popad"
                };

                asm = AddRandomAsm(asm);

                // injected code

                int sizeAsm = Inject(asm, _allocatedMemory["injectedCode"]);

                // Size asm jumpback

                int sizeJumpBack;

                // copy and save original instructions
                if (jumpLoc != 0)
                {
                    asm.Clear();

                    asm.Add("jmp " + (uint)jumpLoc);
                    Inject(asm, IntPtr.Add(_allocatedMemory["injectedCode"], sizeAsm));
                    sizeJumpBack = 5;
                }
                else
                {
                    BotManager.Memory.WriteBytes(IntPtr.Add(_allocatedMemory["injectedCode"], sizeAsm),
                                                 new[] { _endSceneOriginalBytes[5], _endSceneOriginalBytes[6] });
                    sizeJumpBack = 2;
                }


                asm.Clear();
                asm.Add("jmp " + ((uint)_dxAddress.HookPtr + sizeJumpBack));  // short jump takes 2 bytes.

                // create jump back stub
                Inject(asm, _allocatedMemory["injectedCode"] + sizeAsm + sizeJumpBack);

                // create hook jump
                asm.Clear();
                asm.Add("@top:");
                asm.Add("jmp " + _allocatedMemory["injectedCode"]);
                asm.Add("jmp @top");

                Inject(asm, _dxAddress.HookPtr - 5);
                IsApplied = true;
            }
            catch (Exception ex)
            {
                Logging.Log(ex);
                return(false);
            }
            return(true);
        }