Beispiel #1
0
    public void ClickBall(  )
    {
        if (this.gameObject.GetComponentInChildren <Text>().text == sharedobj.getCurentNumber().ToString())
        {
            if (!sharedobj.getHardLevel())
            {
                this.gameObject.GetComponent <Image>().sprite        = DisableBall;
                this.gameObject.GetComponent <Button>().interactable = false;
            }
            sharedobj.setCurentNumber(sharedobj.getCurentNumber() + 1);

            sharedobj.setPlayersScoreListIndex(sharedobj.getPlayersScoreListIndex(sharedobj.getPlayersTurn() - 1) + 1,
                                               sharedobj.getPlayersTurn() - 1);
            //Debug.Log("score player num" +sharedobj.getPlayersTurn() + " : " + sharedobj.getPlayersScoreListIndex(sharedobj.getPlayersTurn()-1));
        }
    }
Beispiel #2
0
    public void NextSene()
    {
        //sharedobj.setIsGameStarted(true);
        //Debug.Log(sharedobj.getIsGameStarted());

        if (sharedobj.getPlayersTurn() == sharedobj.getPlayersCount())
        {
            sharedobj.setPlayersTurn(1);
        }
        else
        {
            sharedobj.setPlayersTurn(sharedobj.getPlayersTurn() + 1);
        }
        Debug.Log("nobateeeeee: " + sharedobj.getPlayersTurn());
        SceneManager.LoadScene(SceneName);
    }
    // Use this for initialization
    void Start()
    {
        setshared();
        //sharedobj.getPlayersTurn();
        RawObj.texture = (Texture)BackGroundColor[sharedobj.getPlayersTurn() - 1];
        //img = (RawImage) this.gameObject.GetComponent<RawImage>();
        //img.texture = (Texture) BackGroundColor[sharedobj.getPlayersTurn()-1];
        //this.gameObject.GetComponent<Image>().sprite = BackGroundColor[0];
        // RawImage Raw_temp ;
        // Raw_temp = BackGroundImage.GetComponent<RawImage>();
        // Raw_temp.texture = BackGroundColor[sharedobj.getPlayersTurn()-1];

        //GameObject.Find("background").GetComponent<Image>().sprite =
        //BackGroundImage.GetComponent<Texture>().sprite = BackGroundColor[sharedobj.getPlayersTurn()-1];
    }