protected override void InitModes() { base.InitModes(); AllModes.Add(Mode.Weapon, WeaponMappings()); AllModes.Add(Mode.FireWeapon, FireWeaponMappings()); NormalUsage(); }
protected virtual void InitModes() { CurrentModes.Add(Mode.Normal); AllModes.Add(Mode.Normal, NormalMappings()); AllModes.Add(Mode.Director, DirectorMappings()); AllModes.Add(Mode.Password, PasswordMappings()); }
protected override void InitModes() { base.InitModes(); AllModes.Add(Mode.LifeSupport, LifeSupportMappings()); NormalUsage(); }
protected override void InitModes() { base.InitModes(); AllModes.Add(Mode.Communications, CommunicationsMappings()); NormalUsage(); }
protected override void InitModes() { base.InitModes(); AllModes.Add(Mode.Security, SecurityMappings()); NormalUsage(); }
protected override void InitModes() { base.InitModes(); AllModes.Add(Mode.Engineering, EngineeringMappings()); NormalUsage(); }