public async Task <HttpResponseMessage> PostAllGame(AllGame allGame)
        {
            try
            {
                if (ModelState.IsValid)
                {
                    if (await _allGame.CheckExistGameAsync(allGame.GameName))
                    {
                        var response = new HttpResponseMessage()
                        {
                            StatusCode = HttpStatusCode.Conflict
                        };

                        return(response);
                    }
                    else
                    {
                        var userId = this.User.FindFirstValue(ClaimTypes.Name);
                        allGame.CreatedBy       = Convert.ToInt32(userId);
                        allGame.CreatedDateTime = DateTime.Now;

                        //var temprole = _mapper.Map<Role>(roleViewModel);
                        if (await _allGame.InsertGameAsync(allGame))
                        {
                            var response = new HttpResponseMessage()
                            {
                                StatusCode = HttpStatusCode.OK
                            };

                            return(response);
                        }
                        else
                        {
                            var response = new HttpResponseMessage()
                            {
                                StatusCode = HttpStatusCode.BadRequest
                            };

                            return(response);
                        }
                    }
                }
                else
                {
                    var response = new HttpResponseMessage()
                    {
                        StatusCode = HttpStatusCode.BadRequest
                    };

                    return(response);
                }
            }
            catch (Exception ex)
            {
                throw;
            }
        }
        public async Task <bool> InsertGameAsync(AllGame allGame)
        {
            await context.AllGames.AddAsync(allGame);

            if (await context.SaveChangesAsync() > 0)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
 public async Task <bool> UpdateGameAsync(AllGame allGame)
 {
     context.Entry(allGame).Property(ee => ee.GameName).IsModified  = true;
     context.Entry(allGame).Property(ee => ee.SchemeID).IsModified  = true;
     context.Entry(allGame).Property(ee => ee.StartTime).IsModified = true;
     context.Entry(allGame).Property(ee => ee.EndTime).IsModified   = true;
     context.Entry(allGame).Property(ee => ee.IsActive).IsModified  = true;
     if (await context.SaveChangesAsync() > 0)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
        public async Task <HttpResponseMessage> PutAllGame(long id, AllGame allGame)
        {
            if (id != allGame.GameId)
            {
                return(new HttpResponseMessage()
                {
                    StatusCode = HttpStatusCode.BadRequest
                });
            }
            allGame.CreatedBy       = 0;
            allGame.CreatedDateTime = DateTime.Now;

            try
            {
                if (await _allGame.UpdateGameAsync(allGame))
                {
                    var response = new HttpResponseMessage()
                    {
                        StatusCode = HttpStatusCode.OK
                    };

                    return(response);
                }
                else
                {
                    var response = new HttpResponseMessage()
                    {
                        StatusCode = HttpStatusCode.BadRequest
                    };

                    return(response);
                }
            }
            catch (Exception)
            {
                throw;
            }
        }