private void OnSelectedColorPropertyChanged(Color newColor) { var item = AllColors.FirstOrDefault(i => i.Color == newColor); Debug.Assert(item != null); ctlColorPicker.SelectedItem = item; }
} //awake IEnumerator ChangePlayerColorInSeconds() { yield return(new WaitForSeconds(1f)); colorChooserTimer--; if (colorChooserTimer <= 0) { if (GamePreferences.GetSoundSetting() == 1) { AudioSource.PlayClipAtPoint(boxChangeSound, gameObject.transform.position); } string prevColor = playerBoxColorString; playerBoxColorString = AllColors.GET_RANDOM_COLOR_STRING(); //more randmized if (prevColor == playerBoxColorString) { playerBoxColorString = AllColors.GET_RANDOM_COLOR_STRING(); } Debug.Log("New COlor " + playerBoxColorString); colorChooserTimer = 10; } //timer is at 10 if (Player.isAlive) { StartCoroutine("ChangePlayerColorInSeconds"); } else { StopCoroutine("ChangePlayerColorInSeconds"); } } //ChangePlayerColor
private void OnDrop(object sender, DropEventArgs e) { if (!e.Data.Properties.ContainsKey("Source")) { return; } var sl = (sender as Element).Parent as StackLayout; if (e.Data.Properties["Source"] == sl) { return; } var color = e.Data.Properties["Color"] as SolidColorBrush; if (AllColors.Contains(color)) { AllColors.Remove(color); RainbowColors.Add(color); } else { RainbowColors.Remove(color); AllColors.Add(color); } SLAllColors.Background = SolidColorBrush.White; SLRainbow.Background = SolidColorBrush.White; }
private int timeDivider = 3; //default // Use this for initialization void Start() { timeDivider = Player.isAlive == true ? 1 : 3; start = AllColors.GET_COLOR(Player.explodeBoxColorString); //for changing the box color gameObject.GetComponent <Renderer>().material.color = start; end = new Color(start.r, start.g, start.b, 0.0f); }
private static void ListColors() { var colors = new AllColors(); foreach (Color theColor in colors) { Console.Write(theColor.Name + " "); } }
static void Main(string[] args) { PrimaryColors color1 = PrimaryColors.Red; AllColors result = (AllColors)color1; // AllColors.Red SecondaryColors color2 = SecondaryColors.Green; AllColors other = (AllColors)color2; // AllColors.Green AllColors final = ParseColor(PrimaryColors.Yellow); // AllColors.Yellow }
//</Snippet31> //<Snippet32> private static void ListColors() { var colors = new AllColors(); foreach (Color theColor in colors) { Console.Write(theColor.Name + " "); } Console.WriteLine(); // Output: red blue green }
private void ListColors() { AllColors colors = new AllColors(); foreach (Color color in colors) { Console.Write(color.Name + " "); } Console.WriteLine(); }
private void SaveSeriesDetails(SeriesModel dataModel) { if (dataModel != null) { var matchedColor = AllColors.Where(x => x.ColorName == dataModel.ColorInfo.ColorName).FirstOrDefault(); dataModel.ColorInfo.Color = matchedColor.Color; DataModelProvider.Instance.SaveSelectedDataModel(dataModel); Console.WriteLine(dataModel); GetSavedDataModels(); CreateWpfGraphDataSeries(); } }
void Start() { AllColors myColors = (AllColors)Random.Range(0, 4); Renderer rend = GetComponent <Renderer>(); switch (myColors) { case AllColors.red: print("color: " + myColors); rend.material.color = Color.red; red = true; blue = false; green = false; yellow = false; break; case AllColors.green: print("color: " + myColors); rend.material.color = Color.green; red = false; blue = false; green = true; yellow = false; break; case AllColors.blue: print("color: " + myColors); rend.material.color = Color.blue; red = false; blue = true; green = false; yellow = false; break; case AllColors.yellow: print("color: " + myColors); rend.material.color = Color.yellow; red = false; blue = false; green = false; yellow = true; break; default: print("color: " + myColors); rend.material.color = Color.red; red = true; blue = false; green = false; yellow = false; break; } }
public static void Load(string configFolderPath) { ConfigFolderPath = configFolderPath; AllColors.AddAllColors(); AllSideEffects.AddAllSideEffects(); AllScriptExecuteSettings.AddAllScriptExecuteSettings(); AllBuffs.AddAllBuffs(); AllCards.AddAllCards(); AllBuilds.AddAllBuilds(); AllLevels.AddAllLevels(); AllStories.AddAllStories(); AllCards.RefreshAllCardXML(); }
public void SetAllLists(Manager manager) { if (SelectedModelId != 0) { var selectedModel = manager.GetModel(SelectedModelId); AllModels.Add(new SelectListItem { Value = selectedModel.Id.ToString(), Text = selectedModel.Name }); } //makes foreach (var make in manager.GetAllMakes()) { AllMakes.Add(new SelectListItem { Value = make.Id.ToString(), Text = make.Name }); } //models //conditions foreach (var condition in manager.GetAllConditions()) { AllConditions.Add(new SelectListItem { Value = condition.Id.ToString(), Text = condition.Name }); } //styles foreach (var style in manager.GetAllBodyStyles()) { AllStyles.Add(new SelectListItem { Value = style.Id.ToString(), Text = style.Name }); } //colors foreach (var color in manager.GetAllColors()) { AllColors.Add(new SelectListItem { Value = color.Id.ToString(), Text = color.Name }); } //transmissions foreach (var trans in manager.GetAllTransmissions()) { AllTransmissions.Add(new SelectListItem { Value = trans.Id.ToString(), Text = trans.Name }); } }
public ColorDialogViewModel() { var properties = typeof(Brushes).GetProperties(BindingFlags.Static | BindingFlags.Public); foreach (var property in properties) { var colorInfo = new ColorInfo(property.Name, (SolidColorBrush)property.GetValue(null, null)); AllColors.Add(colorInfo); } SelectColorCommand = new RelayCommand(o => { //_tableViewModel.SelectRectangularBlockOfCells(Column, Row); }, p => SelectedColor != null); }
} //generateCircleObjects void Explode() { Box.colorCode = AllColors.GET_RANDOM_COLOR_STRING(); var trans = gameObject.transform; for (int i = 0; i < 12; i++) { var temp = trans.position; temp.x += (10f * Random.Range(-10, 10)); temp.y += (5f * Random.Range(-10, 10)); CircleBoxPieces clone = Instantiate(circleBoxPiece, temp, Quaternion.identity) as CircleBoxPieces; // adding force to sideways clone.GetComponent <Rigidbody2D>().AddForce(Vector3.right * Random.Range(-10, 10) * 500); //adding force to up clone.GetComponent <Rigidbody2D>().AddForce(Vector3.up * Random.Range(-10, -1) * 600); } //loop of explode } //explode
// Start is called before the first frame update void Start() { allColors = new AllColors(); sappedColors = new Queue <SoulColor>(); rounds = new Queue <Round>(); roundsToFire = new Queue <int>(); roundCount = new Queue <int>(); currentRoundCount = 0; health = 100; if (SapRange == 0) { SapRange = 5; } position = transform.position; }
void Awake() { Time.timeScale = 1f; isAlive = true; direction = 0; score = 0; indicatorHeight = 0.15f; playerBoxColorString = AllColors.GET_RANDOM_COLOR_STRING(); indicatorObject = gameObject.transform.GetChild(0).gameObject; boundaryX = CameraProp.GetCameraWidth(Camera.main) / 2 - 55f; //default indicatorObject.transform.localScale = new Vector3(1f, indicatorHeight, 1f); colorChooserTimer = 10; StopAllCoroutines(); StopCoroutine("ChangePlayerColorInSeconds"); StartCoroutine("ChangePlayerColorInSeconds"); } //awake
// Use this for initialization void Start() { timeDivider = Player.isAlive == true ? 1 : 3; if (Application.loadedLevelName == AllScenes.MAIN_MENU_SCENE) { timeDivider = 4; } if (point) { start = new Color(1f, 1f, 1f); timeDivider = 2; } else { //for changing the box color start = AllColors.GET_COLOR(Box.colorCode); gameObject.GetComponent <Renderer>().material.color = start; } end = new Color(start.r, start.g, start.b, 0.0f); }
} //updateIndicator void ApplyColor() { gameObject.GetComponent <Renderer>().material.color = AllColors.GET_COLOR(playerBoxColorString); indicatorObject.GetComponent <Renderer>().material.color = AllColors.GET_COLOR(playerBoxColorString); } //ApplyColor