Beispiel #1
0
        public void TestSpellCastingTimeTransitionToShortcut()
        {
            List <PlayerActionShortcut> merkinShortcuts = AllActionShortcuts.Get(PlayerID.Merkin);
            PlayerActionShortcut        shieldShortcut  = merkinShortcuts.FirstOrDefault(x => x.Name == "Shield");

            Assert.AreEqual(TurnPart.Reaction, shieldShortcut.Part);
        }
        public void TestAvaActionShortcuts()
        {
            List <PlayerActionShortcut> avaShortcuts = AllActionShortcuts.Get(PlayerID.LilCutie);
            PlayerActionShortcut        javelin      = avaShortcuts.FirstOrDefault(x => x.DisplayText == "Javelin");

            Assert.IsNotNull(javelin);
        }
Beispiel #3
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        public void TestBattleaxeMultiples()
        {
            List <PlayerActionShortcut> actionShortcuts = AllActionShortcuts.Get(PlayerID.Ava, "Battleaxe");

            Assert.IsNotNull(actionShortcuts);
            Assert.AreEqual(2, actionShortcuts.Count);
            Assert.AreEqual("Battleaxe (1H)", actionShortcuts[0].Name);
            Assert.AreEqual("Battleaxe (2H)", actionShortcuts[1].Name);
        }
Beispiel #4
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        public void TestGreatsword()
        {
            List <PlayerActionShortcut> greatSwords = AllActionShortcuts.Get(PlayerID.Ava, "Greatsword");

            Assert.IsNotNull(greatSwords);
            Assert.AreEqual(1, greatSwords.Count);
            Assert.AreEqual(3, greatSwords[0].AttackingAbilityModifier);
            Assert.AreEqual(1, greatSwords[0].PlusModifier);
            Assert.IsTrue(greatSwords[0].UsedWithProficiency);
        }
Beispiel #5
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        public void TestAvaActionShortcuts()
        {
            List <PlayerActionShortcut> avaShortcuts = AllActionShortcuts.Get(PlayerID.Ava);
            PlayerActionShortcut        javelin      = avaShortcuts.FirstOrDefault(x => x.Name == "Javelin");

            Assert.IsNotNull(javelin);

            PlayerActionShortcut thunderousSmite = avaShortcuts.FirstOrDefault(x => x.Name == "Thunderous Smite");

            Assert.AreEqual(3, thunderousSmite.Windups.Count);
            Assert.IsNotNull(thunderousSmite);
        }
        public void TestChaosBoltDamageDieAndType()
        {
            AllPlayers.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character merkin = AllPlayers.GetFromName("Merkin");

            game.AddPlayer(merkin);

            List <PlayerActionShortcut> actionShortcuts = AllActionShortcuts.Get(merkin.playerID, "Chaos Bolt");

            Assert.AreEqual(3, actionShortcuts.Count);              // This will fail when Merkin levels up.
            DiceRoll chaosBoltLevel3 = DiceRoll.GetFrom(actionShortcuts[2]);

            Assert.IsTrue(chaosBoltLevel3.IsMagic);
            Assert.AreEqual(DiceRollType.ChaosBolt, chaosBoltLevel3.Type);
            Assert.AreEqual("2d8(),3d6()", chaosBoltLevel3.DamageHealthExtraDice);
        }
Beispiel #7
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        public void TestToHitBonusAndDamageDie()
        {
            List <PlayerActionShortcut> battleaxes  = AllActionShortcuts.Get(PlayerID.Ava, "Battleaxe");
            PlayerActionShortcut        battleaxe2H = battleaxes.FirstOrDefault(x => x.Name.IndexOf("(2H)") > 0);
            PlayerActionShortcut        battleaxe1H = battleaxes.FirstOrDefault(x => x.Name.IndexOf("(1H)") > 0);

            Assert.IsNotNull(battleaxe1H);
            Assert.IsNotNull(battleaxe2H);
            Assert.AreEqual("1d8+3(slashing)", battleaxe1H.Dice);
            Assert.AreEqual("1d10+3(slashing)", battleaxe2H.Dice);
            Assert.AreEqual(6, battleaxe1H.ToHitModifier);
            Assert.AreEqual(6, battleaxe2H.ToHitModifier);

            PlayerActionShortcut greatsword = AllActionShortcuts.Get(PlayerID.Ava, "Greatsword")[0];

            Assert.AreEqual(1, greatsword.PlusModifier);
            Assert.IsNotNull(greatsword);
            Assert.AreEqual("2d6+4(slashing)", greatsword.Dice);
            Assert.AreEqual(7, greatsword.ToHitModifier);
        }
        public void TestChaosBoltDamagePlusModifier()
        {
            Character player = AddSorcererToGame(level: 6, baseCharisma: 17, proficiencyBonus: 3, "Chaos Bolt");

            player.proficiencyBonus = 3;
            List <PlayerActionShortcut> actionShortcuts = AllActionShortcuts.Get(player.playerID, "Chaos Bolt");

            Assert.AreEqual(3, actionShortcuts.Count);
            Assert.AreEqual("2d8(),1d6()", DiceRoll.GetFrom(actionShortcuts[0], player).DamageHealthExtraDice);
            Assert.AreEqual("2d8(),2d6()", DiceRoll.GetFrom(actionShortcuts[1], player).DamageHealthExtraDice);
            Assert.AreEqual("2d8(),3d6()", DiceRoll.GetFrom(actionShortcuts[2], player).DamageHealthExtraDice);

            foreach (PlayerActionShortcut playerActionShortcut in actionShortcuts)
            {
                DiceRoll chaosBoltLevel3 = DiceRoll.GetFrom(playerActionShortcut);
                Assert.IsTrue(chaosBoltLevel3.IsMagic);
                Assert.AreEqual(DiceRollType.ChaosBolt, chaosBoltLevel3.Type);
                Assert.AreEqual(6, chaosBoltLevel3.Modifier);
            }
        }
        public void TestWrathfulSmite()
        {
            AllPlayers.Invalidate();
            AllSpells.Invalidate();
            AllActionShortcuts.Invalidate();
            Character            ava        = AllPlayers.GetFromId(PlayerID.LilCutie);
            PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword");

            Assert.IsNotNull(greatsword);
            Monster joeVineBlight = MonsterBuilder.BuildVineBlight("Joe");

            List <PlayerActionShortcut> wrathfulSmites = AllActionShortcuts.Get(ava.playerID, SpellNames.WrathfulSmite);

            Assert.AreEqual(1, wrathfulSmites.Count);
            PlayerActionShortcut wrathfulSmite = wrathfulSmites[0];

            Assert.IsNotNull(wrathfulSmite);

            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(ava);
            game.AddCreature(joeVineBlight);
            DateTime gameStartTime = game.Time;

            game.EnteringCombat();

            ava.Hits(joeVineBlight, greatsword);            // Action. Ava is first to fight.
            ava.CastTest(wrathfulSmite.Spell);              // Bonus Action - Wrathful Smite lasts for one minute.
            Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));

            joeVineBlight.Misses(ava, AttackNames.Constrict);

            AvaMeleeMissesJoe();                // Round 2
            Assert.AreEqual(6, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(6, game.SecondsSince(gameStartTime));

            AvaMeleeMissesJoe();                // Round 3
            Assert.AreEqual(12, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(12, game.SecondsSince(gameStartTime));

            AvaMeleeMissesJoe();
            Assert.AreEqual(18, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(18, game.SecondsSince(gameStartTime));

            //`+++NOW THE HIT....
            ava.Hits(joeVineBlight, greatsword);
            Assert.AreEqual(24, game.SecondsSince(gameStartTime));

            Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));              // Wrathful Smite spell is not yet dispelled, however its impact on attack rolls is done.

            Assert.AreEqual($"Target must make a Wisdom saving throw or be frightened of {ava.name} until the spell ends. As an action, the creature can make a Wisdom check against {ava.name}'s spell save DC ({ava.GetSpellSaveDC()}) to steel its resolve and end this {wrathfulSmite.Spell.Name} spell.", game.lastMessageSentToDungeonMaster);

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(24, game.SecondsSince(gameStartTime));

            ava.Misses(joeVineBlight, greatsword);              // Advancing Round (Ava's turn again).
            Assert.AreEqual("", ava.additionalDiceThisRoll);    // No more die roll effects.
            Assert.AreEqual("", ava.trailingEffectsThisRoll);
            Assert.AreEqual("", ava.dieRollEffectsThisRoll);
            Assert.AreEqual("", ava.dieRollMessageThisRoll);

            Assert.AreEqual(30, game.SecondsSince(gameStartTime));
            game.AdvanceClock(DndTimeSpan.FromSeconds(30));

            Assert.IsFalse(ava.SpellIsActive(SpellNames.WrathfulSmite));              // Wrathful Smite spell should finally be dispelled.

            void AvaMeleeMissesJoe()
            {
                Assert.AreEqual("", ava.additionalDiceThisRoll);
                Assert.AreEqual("", ava.trailingEffectsThisRoll);
                Assert.AreEqual("", ava.dieRollEffectsThisRoll);
                Assert.AreEqual("", ava.dieRollMessageThisRoll);
                ava.Misses(joeVineBlight, greatsword);                  // Advancing Round (Ava's turn again).
                Assert.AreEqual("1d6(psychic)", ava.additionalDiceThisRoll);
                Assert.AreEqual("Ravens;Spirals", ava.trailingEffectsThisRoll);
                Assert.AreEqual("PaladinSmite", ava.dieRollEffectsThisRoll);
                Assert.AreEqual("Wrathful Smite", ava.dieRollMessageThisRoll);
                Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));
            }
        }