private void AliveAudioSourceManagementDestroy() { if (AliveAudioSource != null) { AudioSourceManager.Singleton.RemoveSound(AliveAudioSource.clip.name); AliveAudioSource.Stop(); } }
private void AliveAudioSourceManagement() { if (AliveAudioSource != null) { if (AudioSourceManager.Singleton.CanPlaySound(AliveAudioSource.clip.name)) { AudioSourceManager.Singleton.AddSound(AliveAudioSource.clip.name); AliveAudioSource.Play(); } } }