private void AliveAudioSourceManagementDestroy()
 {
     if (AliveAudioSource != null)
     {
         AudioSourceManager.Singleton.RemoveSound(AliveAudioSource.clip.name);
         AliveAudioSource.Stop();
     }
 }
 private void AliveAudioSourceManagement()
 {
     if (AliveAudioSource != null)
     {
         if (AudioSourceManager.Singleton.CanPlaySound(AliveAudioSource.clip.name))
         {
             AudioSourceManager.Singleton.AddSound(AliveAudioSource.clip.name);
             AliveAudioSource.Play();
         }
     }
 }