Beispiel #1
0
    private IEnumerator SpawnEnemiesDeffered(AlienStageWaveSettings alienStageSettings, Action <AlienEnemy> onAlienCreatedAction, float spawnStartDelay)
    {
        int firstRowIndex = FormationGrid.CurrentRowIndex;

        FormationGrid.ReserveRows(alienStageSettings.FormationSettings.RowsCount);

        yield return(new WaitForSeconds(spawnStartDelay));

        Vector3 spawnPosition = GetSpawnPosition();

        for (int i = 0; i < alienStageSettings.AlienCount; i++)
        {
            Vector3 formationPosition    = FormationGrid.EstimatePosition(i, firstRowIndex, alienStageSettings.FormationSettings.RowsCount);
            Vector3 currentSpawnPosition = ShouldInverseSpawnPosition(i) == true?spawnPosition.InverseX() : spawnPosition;

            AlienEnemy newAlien = CreateAlienEnemy(alienStageSettings.AlienEnemy, currentSpawnPosition);

            newAlien.SetFormationPosition(formationPosition);
            newAlien.SetAlienState(AlienEnemy.AlienStates.Appear);

            onAlienCreatedAction(newAlien);
            if (i % 2 != 0)
            {
                yield return(new WaitForSeconds(alienStageSettings.AlienSpawnDelay));
            }
        }
    }
Beispiel #2
0
 public void SpawnAlienEnemies(AlienStageWaveSettings alienStageSettings, Action <AlienEnemy> onAlienCreatedAction, float spawnStartDelay)
 {
     SpawnCoroutines.Add(StartCoroutine(SpawnEnemiesDeffered(alienStageSettings, onAlienCreatedAction, spawnStartDelay)));
 }