Beispiel #1
0
    private static void CreateNewResource(PoolGameObjects.TypePoolPrefabs typePoolResource,
                                          AlienJob job,
                                          ReaderScene.DataObjectInfoID targetInfo,
                                          ModelNPC.GameDataAlien p_dataNPC)
    {
        PaletteMapController.SelCheckOptDel deleteOpt = PaletteMapController.SelCheckOptDel.None;
        PaletteMapController.SelCheckOptDel checkOpt  = PaletteMapController.SelCheckOptDel.DelTerra;
        if (typePoolResource != PoolGameObjects.TypePoolPrefabs.PoolFloor &&
            typePoolResource != PoolGameObjects.TypePoolPrefabs.PoolPerson)
        {
            checkOpt = PaletteMapController.SelCheckOptDel.DelPrefab;
        }

        ModelNPC.ObjectData spawnObject = Storage.GenWorld.GetCreatePrefab(job.ResourceResult, targetInfo.Field);
        bool isSpawned = Storage.Data.AddDataObjectInGrid(spawnObject,
                                                          targetInfo.Field, "CheckJobAlien",
                                                          p_modeDelete: deleteOpt,
                                                          p_modeCheck: checkOpt,
                                                          p_dataNPC: p_dataNPC);

        spawnObject.PortalId = p_dataNPC.PortalId;
        if (!isSpawned)
        {
            Debug.Log(Storage.EventsUI.ListLogAdd = "### JOB [" + job.Job.ToString() + "]: Not Spawn " + spawnObject.NameObject);
        }
        else if (job.Job == TypesJobs.Build)
        {
            ManagerPortals.AddConstruction(spawnObject, p_dataNPC);
        }
    }
Beispiel #2
0
    public static string GetNameJob(AlienJob job)
    {
        if (job == null)
        {
            return(string.Empty);
        }

        return(string.Format("{0}_{1}_{2}_{3}", job.Job, job.TargetResource, job.ResourceResult, job.JobTo));
    }
Beispiel #3
0
 public static void GetNameJob(ref string result, AlienJob job)
 {
     if (job == null)
     {
         return;
     }
     //AlienJob job = p_dataNPC.Job;
     result = string.Format("{0}_{1}_{2}_{3}", job.Job, job.TargetResource, job.ResourceResult, job.JobTo);
 }
Beispiel #4
0
 public static void CheckFieldsJobValid(ref bool resultIsValid, AlienJob job, List <ModelNPC.ObjectData> resourcesData)
 {
     foreach (ModelNPC.ObjectData fieldItem in resourcesData)
     {
         CheckFieldJobValid(ref resultIsValid, job, fieldItem);
         if (!resultIsValid)
         {
             break;
         }
     }
 }
Beispiel #5
0
    public static void GetJobFromName(ref AlienJob resultJob, string jobName, SaveLoadData.TypePrefabs typeAlien)
    {
        //AlienJob job = p_dataNPC.Job;
        Storage.Person.CollectionAlienJob.TryGetValue(typeAlien, out temp_listJobs);
        string nameNextJob = string.Empty;

        if (temp_listJobs != null)
        {
            foreach (var itemJob in temp_listJobs)
            {
                GetNameJob(ref nameNextJob, itemJob);
                if (nameNextJob == jobName)
                {
                    resultJob = itemJob;
                }
            }
        }
    }
Beispiel #6
0
    public void FindJobBuildLocation(ref ModelNPC.ObjectData result, ref AlienJob job, ModelNPC.GameDataAlien dataAien, int distantionWay)
    {
        if (!Storage.Person.CollectionAlienJob.ContainsKey(dataAien.TypePrefab))
        {
            return;
        }

        ReaderScene.DataObjectInfoID info;
        ModelNPC.PortalData          portal = null;
        List <string> listId;
        TypesBiomNPC  biomType = Helper.GetBiomByTypeModel(dataAien.TypePrefab);

        SaveLoadData.TypePrefabs floorType = PortalBiomFloorsBase[biomType];

        result = null;
        if (string.IsNullOrEmpty(dataAien.PortalId))
        {
            return;
        }
        info = ReaderScene.GetInfoID(dataAien.PortalId);
        if (info == null)
        {
            return;
        }

        portal = info.Data as ModelNPC.PortalData;
        portal.ConstructionsId.TryGetValue(floorType, out listId);
        if (listId == null)
        {
            return;
        }

        List <AlienJob> jobs          = null;
        Vector2Int      test_fieldPos = Vector2Int.zero;
        Vector2Int      keyField;
        int             x                                = 0;
        int             y                                = 0;
        string          nameField                        = string.Empty;
        string          key                              = string.Empty;
        bool            isFieldJobValid                  = true;
        bool            isValidFieldBuildFar             = true;
        bool            isValidFar                       = true;
        bool            isInventoryContainTargetResource = false;

        temp_excludedFreeFileds.Clear();
        //Get jobs
        Storage.Person.CollectionAlienJob.TryGetValue(dataAien.TypePrefab, out jobs);

        Helper.GetFieldPositByWorldPosit(ref x, ref y, dataAien.Position);
        temp_findedFloorsIdForBuild.Clear();

        //Fill floors portal for building
        System.Random rnd = new System.Random();
        temp_findedFloorsIdForBuild = listId.OrderBy(p => rnd.Next()).ToList();

        List <ModelNPC.TerraData> floorsData = new List <ModelNPC.TerraData>();

        foreach (string nextRndID in temp_findedFloorsIdForBuild)
        {
            info = ReaderScene.GetInfoID(nextRndID);
            if (info == null)
            {
                continue;
            }
            if (!(info.Data is ModelNPC.TerraData))
            {
                continue;
            }
            floorsData.Add(info.Data as ModelNPC.TerraData);
        }
        //Floors portal
        foreach (ModelNPC.TerraData floorData in floorsData.OrderBy(p => p.ClusterFillSize))
        {
            isValidFieldBuildFar = true;
            isFieldJobValid      = true;
            keyField             = Helper.GetFieldPositByWorldPosit(floorData.Position);
            //Select job by target resource
            foreach (AlienJob jobItem in jobs.Where(p => p.TargetResource == floorData.TypePrefab)) //fix all jobs for type Resource
            {
                job = jobItem;
                if (job != null)
                {
                    if (job.Job != TypesJobs.Build)
                    {
                        continue;
                    }

                    // Test field on free
                    PoolGameObjects.TypePoolPrefabs typePoolResult = AlienJobsManager.CheckFieldJobValid(ref isFieldJobValid, job, floorData);
                    //Filter: Build
                    switch (job.Job)
                    {
                    case TypesJobs.Build:
                        isValidFar = false;
                        //Test inventory filled
                        isInventoryContainTargetResource = dataAien.Inventory != null && dataAien.Inventory.EqualsInv(job.ResourceResult);
                        if (!isInventoryContainTargetResource)
                        {
                            isValidFar = false;
                        }
                        else if (typePoolResult == PoolGameObjects.TypePoolPrefabs.PoolFloor)
                        {
                            //test near objects type of me (Cluster)
                            //AlienJobsManager.IsMeCluster(ref isValidFar, keyField.x, keyField.y, job.ResourceResult, job.ClusterSize);
                            job = null;
                            continue;
                        }
                        else
                        {
                            //Build Prefab
                            if (isValidFieldBuildFar)     //Test Free location
                            {
                                //isValidFieldBuildFar = IsFreeLocationPortalConstruction(ref temp_excludedFreeFileds,
                                //    keyField.x, keyField.y, job.BuildingyardSize, dataAien.Inventory.TypePrefabObject, portal); //TypesBiomNPC
                                isValidFieldBuildFar = IsFreeLocationPortalConstruction(ref temp_excludedFreeFileds,
                                                                                        keyField.x, keyField.y, job.BuildingyardSize, job.ResourceResult, portal); //TypesBiomNPC
                            }
                            isValidFar = isValidFieldBuildFar;
                        }
                        if (!isValidFar || !isFieldJobValid)
                        {
                            job = null;
                            continue;
                        }
                        break;
                    }
                    result = floorData;
                    return;
                }
            }
        }

        temp_findedFloorsIdForBuild.Clear();
        dataAien.JobPass = 0;
        job = null;
    }
Beispiel #7
0
    public static PoolGameObjects.TypePoolPrefabs CheckFieldJobValid(ref bool resultIsValid, AlienJob job, ModelNPC.ObjectData objectField)
    {
        bool isResourcePrefabs = Storage.GridData.NamesPrefabObjects.Contains(job.ResourceResult.ToString());

        if (isResourcePrefabs)
        {
            //resultIsValid = !(objectField is ModelNPC.WoodData);
            resultIsValid = !(objectField is ModelNPC.WoodData) &&
                            !(objectField is ModelNPC.PersonData);
            return(PoolGameObjects.TypePoolPrefabs.PoolWood);
        }
        bool isResourceFloor = Storage.GridData.NamesPrefabFloors.Contains(job.ResourceResult.ToString());

        if (isResourceFloor)
        {
            //resultIsValid = !(objectField is ModelNPC.FloorData);
            resultIsValid = true; //FIX__FLOOR_BILD
            return(PoolGameObjects.TypePoolPrefabs.PoolFloor);
        }
        bool isResourceFlores = Storage.GridData.NamesPrefabFlore.Contains(job.ResourceResult.ToString());

        if (isResourceFlores)
        {
            //resultIsValid = !(objectField is ModelNPC.FloreData);
            resultIsValid = !(objectField is ModelNPC.FloreData) &&
                            !(objectField is ModelNPC.PersonData);
            return(PoolGameObjects.TypePoolPrefabs.PoolFlore);
        }
        //return Storage.GridData.NamesPrefabObjects.Contains(job.ResourceResult.ToString());

        return(PoolGameObjects.TypePoolPrefabs.PoolPerson);
    }
Beispiel #8
0
 public static bool ResourceRsultIsPrefab(AlienJob job)
 {
     return(Storage.GridData.NamesPrefabObjects.Contains(job.ResourceResult.ToString()));
 }
Beispiel #9
0
    /*
     * public static bool CheckJobAlien(ModelNPC.GameDataAlien p_dataNPC, GameActionPersonController controller = null)
     * {
     *  AlienJob job = p_dataNPC.Job;
     *  if (job != null)
     *  {
     *      string fieldAlien = string.Empty;
     *      string fieldTarget = string.Empty;
     *      Helper.GetNameFieldByPosit(ref fieldAlien, p_dataNPC.Position);
     *      SaveLoadData.TypePrefabs jobResourceTarget = job.TargetResource;
     *      //Target object
     *      ReaderScene.DataObjectInfoID targetInfo = ReaderScene.GetInfoID(p_dataNPC.TargetID);
     *      if (targetInfo != null)
     *      {
     *          if (!targetInfo.TestIsValud())
     *          {
     *              p_dataNPC.TargetID = null;
     *          }
     *          else
     *          {
     *              int distField = 0;
     *              Helper.GetDistatntionFields(ref distField, targetInfo.Data.Position, p_dataNPC.Position);
     *              Helper.GetNameFieldByPosit(ref fieldTarget, targetInfo.Data.Position);
     *
     *              ModelNPC.PortalData portal = targetInfo.Data as ModelNPC.PortalData;
     *              if (distField < 2)
     *              {
     *                  bool isExitTargetResource = false;
     *                  if (p_dataNPC.Inventory == null)
     *                  {
     *                      p_dataNPC.Inventory = DataObjectInventory.EmptyInventory();
     *                      //Debug.Log(Storage.EventsUI.ListLogAdd = "## JOB: dataNPC.Inventory is null");
     *                  } else
     *                      isExitTargetResource = job.TargetResource.ToString() == p_dataNPC.Inventory.TypeInventoryObject.ToString();
     *
     *                  // --- TO PORTAL
     *                  if (portal != null)
     *                  {
     *                      if (isExitTargetResource)
     *                      {
     *                          //***** Back to HOME **** (trget is Portal)
     *                          //p_dataNPC.InventoryObject is ModelNPC;
     *                          Storage.PortalsManager.AddResourceFromAlien(portal, p_dataNPC);
     *                      }
     *                      // --- TAKE RESOURCE
     *                      bool checkStorageResource = Storage.PortalsManager.CheckStorageResourceForAlien(portal, p_dataNPC);
     *                      if (!checkStorageResource && isExitTargetResource)
     *                      {
     *                          //End job
     *                          p_dataNPC.Job = null;
     *                          p_dataNPC.TargetID = string.Empty;
     *                          p_dataNPC.TargetPosition = Vector3.zero;
     *                      }
     *                      //Continue job
     *                      if (p_dataNPC.Job != null && p_dataNPC.Job.Job != TypesJobs.Bathering)
     *                          return true;
     *                  }
     *                  // --- TO LOOT && BUILD
     *                  else
     *                  {
     *                      //Test job on target //@JOB@
     *                      if (targetInfo.Data.TypePrefab == jobResourceTarget)
     *                      {
     *                          //if (!job.IsJobCompleted && !job.IsJobRun)
     *                          //if (p_dataNPC.CurrentAction == GameActionPersonController.NameActionsPerson.Target.ToString())
     *                          //p_dataNPC.CurrentAction != GameActionPersonController.NameActionsPerson.Work.ToString())
     *                          if (p_dataNPC.CurrentAction != GameActionPersonController.NameActionsPerson.CompletedLoot.ToString() &&
     *                              p_dataNPC.CurrentAction != GameActionPersonController.NameActionsPerson.Work.ToString())
     *                          {
     *                              //job.IsJobRun = true;
     *                              //p_dataNPC.CurrentAction = GameActionPersonController.NameActionsPerson.Target.ToString();
     *                              //GameActionPersonController.RequestActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Work, null);
     *                              GameActionPersonController.ExecuteActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Work, controller, true);
     *                          }
     *                          //if(job.IsJobCompleted)
     *                          if (p_dataNPC.CurrentAction == GameActionPersonController.NameActionsPerson.CompletedLoot.ToString())
     *                          {
     *                              if (job.Job == TypesJobs.Build)
     *                              {
     *                                  if (p_dataNPC.Inventory == null || p_dataNPC.Inventory.IsEmpty || p_dataNPC.Inventory.TypeInventoryObject.ToString() != job.ResourceResult.ToString())
     *                                  {
     *                                      Debug.Log(Storage.EventsUI.ListLogAdd = "### JOB BUILD: Inventory is Empty >> " + job.Job.ToString() + " " + job.TargetResource + " R:" + job.ResourceResult);
     *                                      //p_dataNPC.Inventory = DataObjectInventory.EmptyInventory();
     *                                      return false;
     *                                  }
     *                              }
     *                              //p_dataNPC.CurrentAction = GameActionPersonController.NameActionsPerson.Target.ToString();
     *                              GameActionPersonController.ExecuteActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Move, controller, true);
     *                              // **** FIND RESOURCE ****
     *                              //---Replace object
     *                              //1. Remove resource
     *                              Vector3 posTarget = targetInfo.Data.Position;
     *
     *                              bool isTargetTypeTrue = false;
     *                              PoolGameObjects.TypePoolPrefabs typePoolResource = CheckFieldJobValid(ref isTargetTypeTrue, job, targetInfo.Data);
     *                              if (job.Job == TypesJobs.Build)
     *                              {
     *                                  if (typePoolResource == PoolGameObjects.TypePoolPrefabs.PoolFloor)
     *                                      GenericWorldManager.ClearLayerObject(targetInfo.Data);
     *                                  //---- TEST
     *                                  //else
     *                                  //    Debug.Log(Storage.EventsUI.ListLogAdd = "TypesJobs.Build .. Not Remove resource: " + job.ResourceResult.ToString() + " >> " + targetInfo.Data.NameObject);
     *                              }
     *                              else
     *                                  GenericWorldManager.ClearLayerObject(targetInfo.Data);
     *                              //2. Create new resource
     *                              if (job.ResourceResult != SaveLoadData.TypePrefabs.PrefabField)
     *                              {
     *                                  bool isTestMe = false;
     *                                  PaletteMapController.SelCheckOptDel deleteOpt = PaletteMapController.SelCheckOptDel.None;
     *                                  PaletteMapController.SelCheckOptDel checkOpt = PaletteMapController.SelCheckOptDel.DelTerra;
     *                                  if (typePoolResource != PoolGameObjects.TypePoolPrefabs.PoolFloor &&
     *                                      typePoolResource != PoolGameObjects.TypePoolPrefabs.PoolPerson)
     *                                  {
     *                                      checkOpt = PaletteMapController.SelCheckOptDel.DelPrefab;
     *                                      isTestMe = true;
     *                                  }
     *
     *                                  //Storage.GenWorld.GenericPrefabOnWorld(job.ResourceResult, posTarget);
     *                                  ModelNPC.ObjectData spawnObject = Storage.GenWorld.GetCreatePrefab(job.ResourceResult, targetInfo.Field);
     *                                  bool isSpawned = Storage.Data.AddDataObjectInGrid(spawnObject,
     *                                                      targetInfo.Field, "CheckJobAlien",
     *                                                      p_modeDelete: deleteOpt,
     *                                                      p_modeCheck: checkOpt,
     *                                                      p_dataNPC: p_dataNPC);
     *                                  spawnObject.PortalId = p_dataNPC.PortalId;
     *                                  if (!isSpawned)
     *                                      Debug.Log(Storage.EventsUI.ListLogAdd = "### JOB [" + job.Job.ToString() + "]: Not Spawn " + spawnObject.NameObject);
     *                                  else if(job.Job == TypesJobs.Build)
     *                                      ManagerPortals.AddConstruction(spawnObject, p_dataNPC);
     *                              }
     *                              bool isZonaReal = Helper.IsValidPiontInZona(targetInfo.Data.Position.x, targetInfo.Data.Position.y);
     *                              //if (!targetInfo.Data.IsReality && isZonaReal)
     *                              if (isZonaReal)
     *                              {
     *                                  Storage.GenGrid.LoadObjectToReal(targetInfo.Field);
     *                              }
     *
     *                              //3. Add resource in Inventory (where not Ground)
     *                              p_dataNPC.Inventory = targetInfo.Data.LootObjectToInventory(p_dataNPC);
     *
     *                              //4. Set target to target location
     *                              if (job.JobTo == TypesJobTo.ToPortal)
     *                              {
     *                                  //GameActionPersonController.RequestActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Idle, null);
     *                                  //GameActionPersonController.RequestActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Target, null);
     *                              }
     *                          }
     *                          //continue work...
     *                          return true;
     *                      }
     *                  }
     *              }
     *          }
     *      }
     *  }
     *  return false;
     * }
     */

    public static void GetAlienNextTargetObject(ref ModelNPC.ObjectData result, ref AlienJob job, ModelNPC.GameDataAlien dataAlien)
    {
        int versionSearching = 2;// 1; //@JOB@

        if (Storage.Person.PersonPriority == null)
        {
            Storage.EventsUI.ListLogAdd = "### GetAlienNextTargetObject >> PersonPriority is null";
            Storage.Person.LoadPriorityPerson();
            result = null;
            return;
        }
        if (dataAlien == null)
        {
            Storage.EventsUI.ListLogAdd = "### GetAlienNextTargetObject >> dataAlien is null";
            result = null;
            return;
        }

        //m_prioritysGet = PersonPriority[dataAlien.TypePrefab];
        //int distantionFind = UnityEngine.Random.Range(2, 15);

        //v.1
        if (versionSearching == 1)
        {
            //result = FindFromLocation(dataAlien.Position, distantionFind, prioritys, dataAlien.Id, dataAlien.TypePrefab);
            //result = Helper.FindFromLocation(dataAlien, distantionFind);
            temp_distantionFind = UnityEngine.Random.Range(2, 15);
            Helper.FindFromLocation_Cache(ref result, dataAlien, temp_distantionFind);
        }
        else //v.3
        {
            if (job != null)
            {
                //fix job
                bool isCompletedMission = job != null &&
                                          dataAlien.Inventory != null &&
                                          dataAlien.Inventory.NameInventopyObject == job.TargetResource.ToString();

                switch (job.JobTo)
                {
                case TypesJobTo.ToPortal:
                    if (isCompletedMission)
                    {
                        if (dataAlien.PortalId == null)
                        {
                            Storage.PortalsManager.SetHome(dataAlien);
                        }

                        var info = ReaderScene.GetInfoID(dataAlien.PortalId);
                        if (info != null)
                        {
                            result = info.Data;
                        }
                    }
                    break;

                default:
                    job = null;
                    break;
                }
            }
            if (result == null)
            {
                temp_distantionFind = UnityEngine.Random.Range(2, 150);
                if (dataAlien.Inventory != null && !dataAlien.Inventory.IsEmpty && dataAlien.Inventory.TypeInventoryObject.IsPrefab())//FIX%CLUSTER
                {
                    Storage.PortalsManager.FindJobBuildLocation(ref result, ref job, dataAlien, temp_distantionFind);
                }
                if (result == null)
                {
                    CeckJobPass(ref result, dataAlien);
                    if (result == null)
                    {
                        Storage.Person.FindJobResouceLocation(ref result, ref job, dataAlien, temp_distantionFind);
                    }
                }
                if (result == null)
                {
                    temp_distantionFind = UnityEngine.Random.Range(2, 25);//15
                    Helper.FindFromLocation_Cache(ref result, dataAlien, temp_distantionFind);
                }
            }
        }
        //v.2
        //if (versionSearching == 2)
        //{
        //    string fieldName = Helper.GetNameFieldPosit(dataAlien.Position.x, dataAlien.Position.y);
        //    Vector2 posField = Helper.GetPositByField(fieldName);
        //    Vector2Int posFieldInt = new Vector2Int((int)posField.x, (int)posField.y);
        //    ReaderScene.DataInfoFinder finder = ReaderScene.GetDataInfoLocationFromID((int)posFieldInt.x, (int)posFieldInt.y, distantionFind, dataAlien.TypePrefab, dataAlien.Id);
    }
Beispiel #10
0
    public static bool CheckJobAlien(ModelNPC.GameDataAlien p_dataNPC, GameActionPersonController controller = null, bool isCheckDistance = true)
    {
        AlienJob job = p_dataNPC.Job;

        if (job == null)
        {
            return(false);
        }

        ReaderScene.DataObjectInfoID targetInfo = ReaderScene.GetInfoID(p_dataNPC.TargetID);
        if (targetInfo == null)
        {
            return(false);
        }

        if (!targetInfo.TestIsValud())
        {
            p_dataNPC.TargetID = null;
            return(false);
        }

        if (isCheckDistance)
        {
            if (!Helper.DistanceIsFinish(targetInfo.Data.Position, p_dataNPC.Position))
            {
                return(true);
            }
        }

        string fieldTarget          = string.Empty;
        string fieldAlien           = string.Empty;
        bool   isExitTargetResource = false;

        Helper.GetNameFieldByPosit(ref fieldTarget, targetInfo.Data.Position);
        ModelNPC.PortalData      portal            = targetInfo.Data as ModelNPC.PortalData;
        SaveLoadData.TypePrefabs jobResourceTarget = job.TargetResource;
        Helper.GetNameFieldByPosit(ref fieldAlien, p_dataNPC.Position);

        if (p_dataNPC.Inventory == null)
        {
            p_dataNPC.Inventory = DataObjectInventory.EmptyInventory();
            //Debug.Log(Storage.EventsUI.ListLogAdd = "## JOB: dataNPC.Inventory is null");
        }
        else
        {
            isExitTargetResource = job.TargetResource.ToString() == p_dataNPC.Inventory.TypeInventoryObject.ToString();
        }

        // --- TO PORTAL
        if (portal != null)
        {
            if (isExitTargetResource)
            {
                //***** Back to HOME **** (trget is Portal)
                //p_dataNPC.InventoryObject is ModelNPC;
                Storage.PortalsManager.AddResourceFromAlien(portal, p_dataNPC);
            }
            // --- TAKE RESOURCE
            bool checkStorageResource = Storage.PortalsManager.CheckStorageResourceForAlien(portal, p_dataNPC);
            if (!checkStorageResource && isExitTargetResource)
            {
                //End job
                p_dataNPC.Job            = null;
                p_dataNPC.TargetID       = string.Empty;
                p_dataNPC.TargetPosition = Vector3.zero;
            }
            //Continue job
            if (p_dataNPC.Job != null && p_dataNPC.Job.Job != TypesJobs.Bathering)
            {
                return(true);
            }
        }
        // --- TO LOOT && BUILD
        else
        {
            //Test job on target //@JOB@
            if (targetInfo.Data.TypePrefab != jobResourceTarget)
            {
                return(false);
            }

            if (p_dataNPC.CurrentAction != GameActionPersonController.NameActionsPerson.CompletedLoot.ToString() &&
                p_dataNPC.CurrentAction != GameActionPersonController.NameActionsPerson.Work.ToString())
            {
                GameActionPersonController.ExecuteActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Work, controller, true);
            }
            if (p_dataNPC.CurrentAction == GameActionPersonController.NameActionsPerson.CompletedLoot.ToString())
            {
                if (job.Job == TypesJobs.Build)
                {
                    if (p_dataNPC.Inventory == null || p_dataNPC.Inventory.IsEmpty || p_dataNPC.Inventory.TypeInventoryObject.ToString() != job.ResourceResult.ToString())
                    {
                        Debug.Log(Storage.EventsUI.ListLogAdd = "### JOB BUILD: Inventory is Empty >> " + job.Job.ToString() + " " + job.TargetResource + " R:" + job.ResourceResult);
                        //p_dataNPC.Inventory = DataObjectInventory.EmptyInventory();
                        return(false);
                    }
                }
                GameActionPersonController.ExecuteActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Move, controller, true);
                // **** FIND RESOURCE ****
                //---Replace object
                //1. Remove resource
                //Vector3 posTarget = targetInfo.Data.Position;

                bool isTargetTypeTrue = false;
                PoolGameObjects.TypePoolPrefabs typePoolResource = CheckFieldJobValid(ref isTargetTypeTrue, job, targetInfo.Data);
                if (job.Job == TypesJobs.Build)
                {
                    if (typePoolResource == PoolGameObjects.TypePoolPrefabs.PoolFloor)
                    {
                        GenericWorldManager.ClearLayerObject(targetInfo.Data);
                    }
                    //---- TEST
                    //else
                    //    Debug.Log(Storage.EventsUI.ListLogAdd = "TypesJobs.Build .. Not Remove resource: " + job.ResourceResult.ToString() + " >> " + targetInfo.Data.NameObject);
                }
                else
                {
                    GenericWorldManager.ClearLayerObject(targetInfo.Data);
                }

                //2. Create new resource
                if (job.ResourceResult != SaveLoadData.TypePrefabs.PrefabField)
                {
                    CreateNewResource(typePoolResource, job, targetInfo, p_dataNPC);
                }

                bool isZonaReal = Helper.IsValidPiontInZona(targetInfo.Data.Position.x, targetInfo.Data.Position.y);
                if (isZonaReal)
                {
                    Storage.GenGrid.LoadObjectToReal(targetInfo.Field);
                }

                //3. Add resource in Inventory (where not Ground)
                p_dataNPC.Inventory = targetInfo.Data.LootObjectToInventory(p_dataNPC);

                //4. Set target to target location
                //if (job.JobTo == TypesJobTo.ToPortal)
                //{
                //GameActionPersonController.RequestActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Idle, null);
                //GameActionPersonController.RequestActionNPC(p_dataNPC, GameActionPersonController.NameActionsPerson.Target, null);
                //}
            }
            //continue work...
            return(true);
        }
        return(false);
    }
    public static void ActionTarget(ModelNPC.PersonData dataNPC, GameActionPersonController controller)
    {
        if (ActionTargetIsLock)
        {
            Debug.Log(Storage.EventsUI.ListLogAdd = ".....ActionTarget is LOCK");
            return;
        }
        ActionTargetIsLock = true;

        //Storage.EventsUI.ListLogAdd = "ActionTarget .... ReaderSceneIsValid=" + Storage.Instance.ReaderSceneIsValid;
        temp_job = null;

        if (!Storage.Instance.ReaderSceneIsValid)// && TimeEndCurrentAction < Time.time)
        {
            ActionTargetLocal(dataNPC, controller);
            ActionTargetIsLock = false;
            return;
        }

        Storage.EventsUI.ListLogAdd = "ActionTarget ....!!!";

        //string tempID = dataNPC.TargetID;
        string indErr = "0";

        try {
            indErr = "1";
            GetAlienData(dataNPC).OnTargetCompleted();
            indErr = "2";
            //m_TargetObject = Storage.Person.GetAlienNextTargetObject(GetAlienData(dataNPC));
            m_TargetObject = null;
            //@JOB@
            temp_job = dataNPC.Job;
            //Storage.Person.GetAlienNextTargetObject(ref m_TargetObject, ref temp_job, GetAlienData(dataNPC));
            AlienJobsManager.GetAlienNextTargetObject(ref m_TargetObject, ref temp_job, GetAlienData(dataNPC));
        }
        catch (Exception ex)
        {
            Storage.EventsUI.ListLogAdd = "##### ActionTarget " + ex.Message;
            ActionTargetIsLock          = false;
            return;
        }

        //test
        if (m_TargetObject == null)
        {
            Storage.EventsUI.ListLogAdd = "*** " + dataNPC.NameObject + " ==> empty";
        }
        else
        {
            Storage.EventsUI.ListLogAdd = "*** " + dataNPC.NameObject + " ==> " + m_TargetObject.NameObject;
        }

        if (m_TargetObject == null)
        {
            GetAlienData(dataNPC).SetTargetPosition();
        }
        else
        {
            var targetPosition = m_TargetObject.Position;
            dataNPC.TargetID = m_TargetObject.Id;
            //FIX base>>ToPortal
            (dataNPC as ModelNPC.GameDataAlien).BaseLockedTargetID = dataNPC.TargetID;
            dataNPC.SetTargetPosition(targetPosition);
            dataNPC.Job = temp_job;//@JOB@
        }

        ExecuteActionNPC(dataNPC, NameActionsPerson.Move, controller);

        if (controller != null)
        {
            controller.DrawRayTarget(); //TEST
        }
        ActionTargetIsLock = false;
    }