Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (!shouldPan)
        {
            return;
        }
        if (onTrack)
        {
            var targetLocation = nextStop.transform.position;
            var nextLocation   = Vector3.Lerp(Camera.main.transform.position, targetLocation, 0.01f);

            Camera.main.transform.position = nextLocation;

            if (AlmostEquals(targetLocation, Camera.main.transform.position))
            {
                index++;
                if (index > track.Length)
                {
                    onTrack = false;
                    AliceMovement.EnableMovement();
                    return;
                }

                if (index < track.Length)
                {
                    nextStop = track[index];
                }
                else
                {
                    nextStop = track[0];
                }
            }
        }
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     if (hasStarted)
     {
         shouldPan = false;
         return;
     }
     AliceMovement.DisableMovement();
     if (track.Length > 1)
     {
         nextStop = track [1];
         index    = 1;
         onTrack  = true;
     }
     else
     {
         AliceMovement.EnableMovement();
         onTrack = false;
     }
     hasStarted = true;
 }