Beispiel #1
0
    //move o objeto em direção as coordenadas indicadas até encontralas
    public static void reach(GameObject obj, float coordenateX, float coordenateY)
    {
        if (obj.transform.position.x != coordenateX || obj.transform.position.y != coordenateY)
        {
            if ((Alex.distanceToCoordenateY(obj, coordenateY)) < 0.02)
            {
                obj.transform.position = new Vector3(obj.transform.position.x, coordenateY, 0f);
            }
            else
            {
                if (obj.transform.position.y < coordenateY)
                {
                    Alex.push(obj, 0f, 10f);
                }
                else
                {
                    Alex.push(obj, 0f, -10f);
                }
            }

            if ((Alex.distanceToCoordenateX(obj, coordenateX)) < 0.02)
            {
                obj.transform.position = new Vector3(coordenateX, obj.transform.position.y, 0f);
            }
            else
            {
                if (obj.transform.position.x < coordenateY)
                {
                    Alex.push(obj, 10f, 0f);
                }
                else
                {
                    Alex.push(obj, -10f, 0f);
                }
            }
        }
    }