void Start() { larguraTela = GameObject.Find("Game").GetComponent <AjustaTela>(); player1 = GameObject.Find("Robot_A").transform.localScale.x; player2 = GameObject.Find("Robot_B").transform.localScale.x; if (this.name == "BulletEnemy1(Clone)") { bulletSpeed = -7; } else if (this.name == "BulletEnemy2(Clone)") { bulletSpeed = 7; } else if (this.name == "Bullet1(Clone)" && player1 < 0) { bulletSpeed = -bulletSpeed; gameObject.GetComponent <SpriteRenderer>().flipX = true; } else if (this.name == "Bullet2(Clone)" && player2 < 0) { bulletSpeed = -bulletSpeed; gameObject.GetComponent <SpriteRenderer>().flipX = true; } }
void Start() { larguraTela = GameObject.Find("Game").GetComponent <AjustaTela>(); player = FindObjectOfType <RobotController>(); if (player.transform.localScale.x < 0) { bulletSpeed = -bulletSpeed; gameObject.GetComponent <SpriteRenderer>().flipX = true; } }
void Start() { GameObject.FindGameObjectWithTag("music").GetComponent <MusicClass>().StopMusic(); anim = GetComponent <Animator> (); anim.SetBool("death", false); initial_position = transform.position; //quando jogador colide com obstaculo ele volta para a posição inicial larguraTela = GameObject.Find("Game").GetComponent <AjustaTela>(); //Retorna a largura da tela som_hit = Resources.Load("hit") as AudioClip; som_jump = Resources.Load("jump") as AudioClip; som_gravidade = Resources.Load("gravidade") as AudioClip; som_passou = Resources.Load("passou") as AudioClip; som_shoot = Resources.Load("shoot") as AudioClip; som_game_over = Resources.Load("game_over") as AudioClip; bullet1 = Resources.Load("Bullet1") as GameObject; bullet2 = Resources.Load("Bullet2") as GameObject; bullet_portal_1 = Resources.Load("Bullet_Portal_1") as GameObject; bullet_portal_2 = Resources.Load("Bullet_Portal_2") as GameObject; }
float _gravidade = 1; //gravidade da caixa void Start() { larguraTela = GameObject.Find("Game").GetComponent <AjustaTela>(); }