private void CreateOriginalAssetDir()
 {
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.OriginalRootDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AtlasSpriteDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AtlasSplitDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.LocalDataExcel);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.Protobuf);
 }
 private void CreateAppModuleCsDir()
 {
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsRootDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsNetRequestDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsNetResponseDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsDllDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsEditorDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsAiukUnityKitOverrideDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsLocalDataDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsMonoEntitesDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsMvdaDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsReactiveDataDir);
 }
 private void CrewateAssetDatabaseDir()
 {
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseRootDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseAtlasDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseBinaryDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseFontDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.CsLocalDataDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseMusicDir);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseMaterial);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseSoundEffect);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseShader);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseView);
     AiukIOUtility.TryCreateDirectory(m_PahtHelper.AssetDatabaseTexture);
 }