private void Record_BUTTON() { GUI.color = Color.red; if (GUILayout.Button("Record")) { if (currentTabIndex == 0) { foreach (var g in Selection.gameObjects) { AiryUICustomAnimationElement aniamtedElement = g.GetComponent <AiryUICustomAnimationElement>(); if (aniamtedElement) { aniamtedElement.Record(g, AiryUICustomAnimationElement.AnimationShowOrHide.Show); } } } else if (currentTabIndex == 1) { foreach (var g in Selection.gameObjects) { AiryUICustomAnimationElement aniamtedElement = g.GetComponent <AiryUICustomAnimationElement>(); if (aniamtedElement) { aniamtedElement.Record(g, AiryUICustomAnimationElement.AnimationShowOrHide.Hide); } } } } }
private void OnEnable() { customAnimationElement = (AiryUICustomAnimationElement)target; _showItemOnMenuEnable = serializedObject.FindProperty("showItemOnMenuEnable"); _loop = serializedObject.FindProperty("loop"); _componentsToAnimate_SHOW = serializedObject.FindProperty("componentsToAnimate_SHOW"); _transformAnimationRecords_SHOW = serializedObject.FindProperty("TransformAnimationRecords_SHOW"); _graphicAnimationRecords_SHOW = serializedObject.FindProperty("GraphicAnimationRecords_SHOW"); _transformAndGraphicAnimationRecords_SHOW = serializedObject.FindProperty("TransformAndGraphicAnimationRecords_SHOW"); _componentsToAnimate_HIDE = serializedObject.FindProperty("componentsToAnimate_HIDE"); _transformAnimationRecords_HIDE = serializedObject.FindProperty("TransformAnimationRecords_HIDE"); _graphicAnimationRecords_HIDE = serializedObject.FindProperty("GraphicAnimationRecords_HIDE"); _transformAndGraphicAnimationRecords_HIDE = serializedObject.FindProperty("TransformAndGraphicAnimationRecords_HIDE"); _currentRecordDuration = serializedObject.FindProperty("currentRecordDuration"); _currentRecordDelay = serializedObject.FindProperty("currentRecordDelay"); _withDelay = serializedObject.FindProperty("withDelay"); _showDelay = serializedObject.FindProperty("showDelay"); _hideDelay = serializedObject.FindProperty("hideDelay"); _onShowEvent = serializedObject.FindProperty("OnShow"); _onHideEvent = serializedObject.FindProperty("OnHide"); _onShowCompleteEvent = serializedObject.FindProperty("OnShowComplete"); _onHideCompleteEvent = serializedObject.FindProperty("OnHideComplete"); }
private void RecordMode_BUTTONS() { EditorGUILayout.BeginHorizontal(); GUI.color = Color.cyan; if (GUILayout.Button("Enter Record Mode")) { foreach (var g in Selection.gameObjects) { AiryUICustomAnimationElement aniamtedElement = g.GetComponent <AiryUICustomAnimationElement>(); if (aniamtedElement) { aniamtedElement.EnterRecordMode(g, (AiryUICustomAnimationElement.AnimationShowOrHide)currentTabIndex); } } recordModeActive = true; GUI.color = Color.red; } GUILayout.Space(5); GUI.color = Color.yellow; if (GUILayout.Button("Exit Record Mode")) { foreach (var g in Selection.gameObjects) { AiryUICustomAnimationElement aniamtedElement = g.GetComponent <AiryUICustomAnimationElement>(); if (aniamtedElement) { aniamtedElement.ExitRecordMode(g, (AiryUICustomAnimationElement.AnimationShowOrHide)currentTabIndex); } } recordModeActive = false; GUI.color = Color.white; } GUILayout.Space(15); EditorGUILayout.EndHorizontal(); EditorGUI.BeginDisabledGroup(!recordModeActive); Record_BUTTON(); EditorGUI.EndDisabledGroup(); GUILayout.Space(20); }