public void saveGame()
    {
        Session getSession()
        {
            AirplaneManager airplaneManager = airplaneObject.GetComponent <AirplaneManager>();

            if (airplaneManager != null)
            {
                float   health  = airplaneManager.getCurrentHealth();
                int     score   = airplaneManager.getCurrentScore();
                Session session = new Session(currentSession.airplaneId, currentSession.environmentId, DateTime.Now.ToString(), new GameState(health, (int)currentDifficulty, 0, score));
                return(session);
            }
            return(null);
        }

        Session sessionToSave = getSession();

        presenter.saveSession(sessionToSave);
    }