Beispiel #1
0
    // Stops a sound / music
    public void Stop(AirmanLevelSounds soundToPlay)
    {
        switch (soundToPlay)
        {
        case AirmanLevelSounds.STAGE:
            stageMusic.Stop();
            break;

        case AirmanLevelSounds.STAGE_END:
            stageEndMusic.Stop();
            break;

        case AirmanLevelSounds.LEAVE_LEVEL:
            megamanLeavesStageSound.Stop();
            break;

        case AirmanLevelSounds.DEATH:
            deathSound.Stop();
            break;

        case AirmanLevelSounds.HURTING:
            hurtingSound.Stop();
            break;

        case AirmanLevelSounds.LANDING:
            landingSound.Stop();
            break;

        case AirmanLevelSounds.SHOOTING:
            shootingSound.Stop();
            break;

        case AirmanLevelSounds.BOSS_MUSIC:
            bossMusic.Stop();
            break;

        case AirmanLevelSounds.BOSS_DOOR:
            bossDoorSound.Stop();
            break;

        case AirmanLevelSounds.BOSS_HURTING:
            bossHurtingSound.Stop();
            break;

        case AirmanLevelSounds.HEALTHBAR_FILLING:
            healthBarFillSound.Stop();
            break;
        }
    }
Beispiel #2
0
 // Stops a sound / music
 public void Stop(AirmanLevelSounds soundToPlay)
 {
     switch(soundToPlay)
     {
     case AirmanLevelSounds.STAGE:
         stageMusic.Stop();
         break;
     case AirmanLevelSounds.STAGE_END:
         stageEndMusic.Stop();
         break;
     case AirmanLevelSounds.LEAVE_LEVEL:
         megamanLeavesStageSound.Stop();
         break;
     case AirmanLevelSounds.DEATH:
         deathSound.Stop();
         break;
     case AirmanLevelSounds.HURTING:
         hurtingSound.Stop();
         break;
     case AirmanLevelSounds.LANDING:
         landingSound.Stop();
         break;
     case AirmanLevelSounds.SHOOTING:
         shootingSound.Stop();
         break;
     case AirmanLevelSounds.BOSS_MUSIC:
         bossMusic.Stop();
         break;
     case AirmanLevelSounds.BOSS_DOOR:
         bossDoorSound.Stop();
         break;
     case AirmanLevelSounds.BOSS_HURTING:
         bossHurtingSound.Stop();
         break;
     case AirmanLevelSounds.HEALTHBAR_FILLING:
         healthBarFillSound.Stop();
         break;
     }
 }