private IEnumerator WaitForProvider() { while (Provider == null) { yield return(WaitFor.EndOfFrame); } airlockElectronics = Provider.GetComponentInChildren <AirlockElectronics>(); UpdateCurrentAcceessText(); OpenGeneralCategory(); }
/// <summary> /// Spawn airlock and add access from airlock Electronics. /// </summary> /// <param name="airlockPrefab"></param> private void ServerSpawnAirlock(GameObject airlockPrefab) { var airlock = Spawn.ServerPrefab(airlockPrefab, SpawnDestination.At(gameObject)).GameObject; if (airlockElectronicsSlot.IsOccupied) { AccessRestrictions airlockAccess = airlock.GetComponentInChildren <AccessRestrictions>(); GameObject airlockElectronics = airlockElectronicsSlot.ItemObject; AirlockElectronics electronics = airlockElectronics.GetComponent <AirlockElectronics>(); airlockAccess.restriction = electronics.CurrentAccess; } }