Beispiel #1
0
//Updated upstream
    void CreateOnOfTheObject()
    {
        Vector3    spawnZone = centerSpawnZone + new Vector3(Random.Range(-sizeSpawnZone.x * 0.5f, sizeSpawnZone.x * 0.5f), 10, Random.Range(-sizeSpawnZone.z * 0.5f, sizeSpawnZone.z * 0.5f));
        GameObject obj       = _objectToCreated[UnityEngine.Random.Range(0, _objectToCreated.Length - 1)];
        GameObject created   = Instantiate(obj, spawnZone, Quaternion.identity);

        Aimant.MakeItGlue(created);
        ///
    }
Beispiel #2
0
    public static void MakeItGlue(GameObject target, int score = 1)
    {
        Aimant createdscript = target.AddComponent <Aimant>();

        createdscript.SetParams(target.transform, score);
    }