// GameLoop
    void Update()
    {
        if (isReachLimit)
        {
            return;
        }
        // 換AI出手
        if (m_WhichOnePlay == WhichOne.Ai1)
        {
            int NextNumber = m_ComBoard1.GetNextNumber();
            m_ComBoard1.SetNumber(NextNumber);
            m_ComBoard2.SetNumber(NextNumber);
            m_WhichOnePlay = WhichOne.Ai2;
            useGridTimer1++;
        }
        else
        {
            int NextNumber = m_ComBoard2.GetNextNumber();
            m_ComBoard2.SetNumber(NextNumber);
            m_ComBoard1.SetNumber(NextNumber);
            m_WhichOnePlay = WhichOne.Ai1;
            useGridTimer2++;
        }

        // 顯示雙方賓果盤
        // 計算雙方分數及顯示
        int ComLine = m_ComBoard1.CountLine();
        //m_ComLine1.text = string.Format ("目前連線數:{0}", ComLine);
        int ComLine2 = m_ComBoard2.CountLine();

//		m_ComLine2.text = string.Format ("目前連線數:{0}", ComLine2);

        // 判斷勝利
        if (ComLine2 >= 5 && ComLine < 5)
        {
            m_WhichOnePlay = WhichOne.GameOver;
            winTimer2++;
            isGameOver = true;
        }

        if (ComLine >= 5 && ComLine2 < 5)
        {
            m_WhichOnePlay = WhichOne.GameOver;
            winTimer1++;
            isGameOver = true;
        }

        if (ComLine2 >= 5 && ComLine >= 5)
        {
            m_WhichOnePlay = WhichOne.GameOver;
            tieTimer++;
            isGameOver = true;
        }


        // 顯示Board內容
        ShowComBingoBoard();
        ShowCom2BingoBoard();
        m_ComLine2.text = "總共:" + (winTimer1 + winTimer2 + tieTimer) + "場" + "  平手:" + tieTimer + "場";
        if (winTimer1 + winTimer2 + tieTimer > 9999)
        {
            isReachLimit = true;
        }
        else if (isGameOver)
        {
            m_ComBoard1.InitBoard();
            m_ComBoard2.InitBoard();
            ResetButton();
            isGameOver    = false;
            avg1         += useGridTimer1;
            avg2         += useGridTimer2;
            useGridTimer1 = 0;
            useGridTimer2 = 0;
            WhichOne m_WhichOnePlay = WhichOne.Ai1;
            m_ComLine1.text = "Ai1:  " + winTimer1 + "場(" + string.Format("{0:0.000}", ((float)avg1 / (winTimer1 + winTimer2))) + ")   versus   " + "Ai2:  " + winTimer2 + "場(" + string.Format("{0:0.000}", ((float)avg2 / (winTimer1 + winTimer2))) + ")";
        }


//		DateTime time_start = DateTime.Now;//計時開始 取得目前時間
//		DateTime time_end = DateTime.Now;//計時結束 取得目前時間
//		//後面的時間減前面的時間後 轉型成TimeSpan即可印出時間差
//		string result2 = ((TimeSpan)(time_end - time_start)).TotalMilliseconds.ToString();
//		Debug.Log (result2);
    }