public static void Main(string[] args) { Console.WriteLine(); Console.WriteLine("==== Hero DOTA ===="); Console.WriteLine(); Hero hero; hero = new Strength(); hero.name(); hero.abilities(); hero.difficulty(); Console.WriteLine(); hero = new Agility(); hero.name(); hero.abilities(); hero.difficulty(); Console.WriteLine(); hero = new Intelligence(); hero.name(); hero.abilities(); hero.difficulty(); }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Strength", true, out subEle); subEle.Value = Strength.ToString(); ele.TryPathTo("Perception", true, out subEle); subEle.Value = Perception.ToString(); ele.TryPathTo("Endurance", true, out subEle); subEle.Value = Endurance.ToString(); ele.TryPathTo("Charisma", true, out subEle); subEle.Value = Charisma.ToString(); ele.TryPathTo("Intelligence", true, out subEle); subEle.Value = Intelligence.ToString(); ele.TryPathTo("Agility", true, out subEle); subEle.Value = Agility.ToString(); ele.TryPathTo("Luck", true, out subEle); subEle.Value = Luck.ToString(); }
public EntityStats(int might, int agility, int fortitude, int intellect, int resolve) { this.might = new Might(might); this.agility = new Agility(agility); this.fortitude = new Fortitude(fortitude); this.intellect = new Intellect(intellect); this.resolve = new Resolve(resolve); }
public PrimaryAttributes(double strength, double agility, double stamina, double intellect, double spirit) { Strength = new Strength(strength); Agility = new Agility(agility); Stamina = new Stamina(stamina); Intellect = new Intellect(intellect); Spirit = new Spirit(spirit); }
public string this[string PropertyName] { get { string result = String.Empty; switch (PropertyName) { case "Category": if (string.IsNullOrEmpty(Category)) { result = "Category is required!"; } break; case "Name": if (string.IsNullOrEmpty(Name)) { result = "Name is required!"; } break; case "Price": if (Price < 1) { result = "Please enter more than 0 gold"; } break; case "Strength": int temp; if (!int.TryParse(Strength.ToString(), out temp)) { result = "Please enter more than 0 points in Strength"; } break; case "Agility": temp = 0; if (!int.TryParse(Agility.ToString(), out temp)) { result = "Please enter more than 0 points in Agility"; } break; case "Intelligence": temp = 0; if (!int.TryParse(Intelligence.ToString(), out temp)) { result = "Please enter more than 0 points in Intelligence"; } break; } return(result); } }
public override void TakeDamage(float damage) { if (Random.Range(0, 100) >= Agility.GetValue()) { damage -= Defence.GetValue(); damage = Mathf.Clamp(damage, 0, int.MaxValue); CurrentHealth -= damage; Healthbar.fillAmount = CurrentHealth / MaxHealth.GetValue(); Debug.Log("Damage has been taken " + damage); } }
public stat Health, Sanity, Strength, Agility, Intelligence, Willpower, Perception, Charisma; // Stats that are accessed through other scripts. E.g. GetComponent<rpgStats>().health.Add(-2); private void Awake() // All stat values set to their starting values. { Health.SetValue(StartHealth); Sanity.SetValue(StartSanity); Strength.SetValue(StartStrength); Agility.SetValue(StartAgility); Intelligence.SetValue(StartIntelligence); Willpower.SetValue(StartWillpower); Perception.SetValue(StartPerception); Charisma.SetValue(StartCharisma); }
/// <summary> /// hash kodo metodas /// </summary> /// <returns></returns> public override int GetHashCode() { return(Name.GetHashCode() ^ Role.GetHashCode() ^ HitPoints.GetHashCode() ^ Mana.GetHashCode() ^ Damage.GetHashCode() ^ Defence.GetHashCode() ^ Strength.GetHashCode() ^ Agility.GetHashCode() ^ Intelligence.GetHashCode() ^ Power.GetHashCode()); }
public PrimaryAttributes( Strength strength, Agility agility, Stamina stamina, Intellect intellect, Spirit spirit) { Strength = strength; Agility = agility; Stamina = stamina; Intellect = intellect; Spirit = spirit; }
public XmlElement Serialize(XmlDocument doc) { XmlElement xmlStats = doc.CreateElement("stats"); xmlStats.SetAttribute("health", Health.ToString()); xmlStats.SetAttribute("maxHealth", MaxHealth.ToString()); xmlStats.SetAttribute("endurance", Endurance.ToString()); xmlStats.SetAttribute("strength", Strength.ToString()); xmlStats.SetAttribute("intelligence", Intelligence.ToString()); xmlStats.SetAttribute("agility", Agility.ToString()); xmlStats.SetAttribute("dexterity", Dexterity.ToString()); xmlStats.SetAttribute("upgradePoint", UpgradePoint.ToString()); return(xmlStats); }
/** * TODO * Equipment * Powers * Hindrances * * Later: * Injuries **/ public override string ToString() { StringBuilder retval = new StringBuilder(""); retval.AppendLine("Name:" + Name); retval.AppendLine("Charisma:" + Charisma.ToString()); retval.AppendLine("Pace:" + Pace.ToString()); retval.AppendLine("Parry:" + Parry.ToString()); retval.AppendLine("Toughness:" + Toughness.ToString()); retval.AppendLine("Agility:" + Agility.ToString()); retval.AppendLine("Smarts:" + Smarts.ToString()); retval.AppendLine("Strength:" + Strength.ToString()); retval.AppendLine("Spirit:" + Spirit.ToString()); retval.AppendLine("Vigor:" + Vigor.ToString()); return(retval.ToString()); }
public override void info(Gameplay gameplay) // Вывод информации о герои { this.checkingFields(gameplay); //this.gameOverHero(gameplay, "Умер"); gameplay.label2.Text = Name; gameplay.label3.Text = ActivityStatus; gameplay.label12.Text = Level.ToString(); gameplay.label13.Text = Experience.ToString(); gameplay.label14.Text = Age.ToString(); gameplay.label15.Text = Gold.ToString(); gameplay.label16.Text = Health.ToString(); gameplay.label17.Text = Stength.ToString(); gameplay.label18.Text = Energy.ToString(); gameplay.label19.Text = Agility.ToString(); gameplay.label20.Text = Intelligence.ToString(); }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("CreatureType", true, out subEle); subEle.Value = CreatureType.ToString(); ele.TryPathTo("Skill/Combat", true, out subEle); subEle.Value = CombatSkill.ToString(); ele.TryPathTo("Skill/Magic", true, out subEle); subEle.Value = MagicSkill.ToString(); ele.TryPathTo("Skill/Stealth", true, out subEle); subEle.Value = StealthSkill.ToString(); ele.TryPathTo("Health", true, out subEle); subEle.Value = Health.ToString(); WriteUnusedXML(ele, master); ele.TryPathTo("Damage", true, out subEle); subEle.Value = Damage.ToString(); ele.TryPathTo("Strength", true, out subEle); subEle.Value = Strength.ToString(); ele.TryPathTo("Perception", true, out subEle); subEle.Value = Perception.ToString(); ele.TryPathTo("Endurance", true, out subEle); subEle.Value = Endurance.ToString(); ele.TryPathTo("Charisma", true, out subEle); subEle.Value = Charisma.ToString(); ele.TryPathTo("Intelligence", true, out subEle); subEle.Value = Intelligence.ToString(); ele.TryPathTo("Agility", true, out subEle); subEle.Value = Agility.ToString(); ele.TryPathTo("Luck", true, out subEle); subEle.Value = Luck.ToString(); }
//Use this for initialization void Start() { currentHealth = maxHealth; currentStamina = maxStamina; currentMS = 0; strength = GetComponent<Strength>(); agility = GetComponent<Agility>(); haste = GetComponent<Haste>(); perception = GetComponent<Perception>(); intelligence = GetComponent<Intelligence>(); wisdom = GetComponent<Wisdom>(); cont = GetComponent<CharacterController>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; cameraReference = GameObject.FindWithTag("cameraReference"); lookTarget = GameObject.FindWithTag("LookTarget"); }
public void OnEquipmentChanged(EquipmentScript ItemToAdd, EquipmentScript ItemToRemove) { if (ItemToAdd != null) { Defence.AddModifier(ItemToAdd.defenceModifier); Damage.AddModifier(ItemToAdd.damageModifier); Agility.AddModifier(ItemToAdd.agilityModifier); } if (ItemToRemove != null) { Defence.RemoveModifier(ItemToRemove.defenceModifier); Damage.RemoveModifier(ItemToRemove.damageModifier); Agility.RemoveModifier(ItemToRemove.agilityModifier); } }
public string toString() { var toString = ""; if (!String.IsNullOrEmpty(Name)) { toString += Name + "\r\n"; } if (Quality != 0) { toString += Quality.ToString() + "\r\n"; } if (ItemLevel != 0) { toString += "Item Level " + ItemLevel + "\r\n"; } if (Armor > 0) { toString += Slot.ToString() + ":" + ArmorType.ToString() + "\r\n"; toString += Armor + " Armor\r\n"; } else { toString += Slot.ToString() + "\r\n"; } if (Strength > 0) { toString += "+" + Strength.ToString() + " Strength" + "\r\n"; } if (Agility > 0) { toString += "+" + Agility.ToString() + " Agility" + "\r\n"; } if (Intellect > 0) { toString += "+" + Intellect.ToString() + " Intellect" + "\r\n"; } if (Stamina > 0) { toString += "+" + Stamina.ToString() + " Stamina" + "\r\n"; } if (Spirit > 0) { toString += "+" + Spirit.ToString() + " Spirit" + "\r\n"; } if (ArcaneResist > 0) { toString += "+" + ArcaneResist.ToString() + " Arcane Resistance" + "\r\n"; } if (FireResist > 0) { toString += "+" + FireResist.ToString() + " Fire Resistance" + "\r\n"; } if (NatureResist > 0) { toString += "+" + NatureResist.ToString() + " Nature Resistance" + "\r\n"; } if (FrostResist > 0) { toString += "+" + FrostResist.ToString() + " Frost Resistance" + "\r\n"; } if (ShadowResist > 0) { toString += "+" + ShadowResist.ToString() + " Shadow Resistance" + "\r\n"; } if (Classes != 0) { toString += ((Class)Classes).ToString() + "\r\n"; } if (SpellCrit > 0) { toString += "Improves your chance to get a critical strike with spells by " + SpellCrit + "%.\r\n"; } if (SpellPower > 0) { toString += "Increases damage and healing done by magical spells and effects by up to " + SpellPower + ".\r\n"; } if (SpellHit > 0) { toString += "Improves your chance to hit with spells by " + SpellHit + "%.\r\n"; } if (SpellPen > 0) { toString += "Decreases the magical resistances of your spell targets by " + SpellPen + ".\r\n"; } if (ManaRegen > 0) { toString += "Restores " + ManaRegen + " mana per 5 sec.\r\n"; } if (ItemSet != 0) { toString += ModelHelper.GetEnumDescription(ItemSet); } return(toString); }
public CharacterCharacteristicsInformations GetCharacterCharacteristics(Character character) { ulong expFloor = ExperienceRecord.GetExperienceForLevel(character.Level).Player; ulong expNextFloor = ExperienceRecord.GetExperienceForNextLevel(character.Level).Player; CharacterCharacteristicsInformations informations = new CharacterCharacteristicsInformations() { actionPoints = ActionPoints.GetBaseCharacteristic(), actionPointsCurrent = ActionPoints.TotalInContext(), additionnalPoints = 0, agility = Agility.GetBaseCharacteristic(), airDamageBonus = AirDamageBonus.GetBaseCharacteristic(), airElementReduction = AirReduction.GetBaseCharacteristic(), airElementResistPercent = AirResistPercent.GetBaseCharacteristic(), alignmentInfos = character.Record.Alignment.GetActorExtendedAlignement(), allDamagesBonus = AllDamagesBonus.GetBaseCharacteristic(), chance = Chance.GetBaseCharacteristic(), criticalDamageBonus = CriticalDamageBonus.GetBaseCharacteristic(), criticalDamageReduction = CriticalDamageReduction.GetBaseCharacteristic(), criticalHit = CriticalHit.GetBaseCharacteristic(), criticalHitWeapon = CriticalHitWeapon, criticalMiss = Characteristic.Zero().GetBaseCharacteristic(), damagesBonusPercent = DamagesBonusPercent.GetBaseCharacteristic(), dodgePALostProbability = DodgePAProbability.GetBaseCharacteristic(), dodgePMLostProbability = DodgePMProbability.GetBaseCharacteristic(), earthDamageBonus = EarthDamageBonus.GetBaseCharacteristic(), earthElementReduction = EarthReduction.GetBaseCharacteristic(), earthElementResistPercent = EarthResistPercent.GetBaseCharacteristic(), pvpEarthElementReduction = PvPEarthReduction.GetBaseCharacteristic(), pvpEarthElementResistPercent = PvPEarthResistPercent.GetBaseCharacteristic(), fireDamageBonus = FireDamageBonus.GetBaseCharacteristic(), fireElementReduction = FireReduction.GetBaseCharacteristic(), fireElementResistPercent = FireResistPercent.GetBaseCharacteristic(), pvpFireElementReduction = PvPFireReduction.GetBaseCharacteristic(), pvpFireElementResistPercent = PvPFireResistPercent.GetBaseCharacteristic(), glyphBonusPercent = GlyphBonusPercent.GetBaseCharacteristic(), healBonus = HealBonus.GetBaseCharacteristic(), initiative = new CharacterBaseCharacteristic((short)FormulasProvider.Instance.BaseInitiative(this), 0, Initiative.Total(), 0, 0), intelligence = Intelligence.GetBaseCharacteristic(), kamas = character.Record.Kamas, lifePoints = (uint)LifePoints, maxEnergyPoints = MaxEnergyPoints, maxLifePoints = (uint)MaxLifePoints, movementPoints = MovementPoints.GetBaseCharacteristic(), movementPointsCurrent = MovementPoints.TotalInContext(), PMAttack = PMAttack.GetBaseCharacteristic(), PAAttack = PAAttack.GetBaseCharacteristic(), pvpAirElementReduction = PvPAirReduction.GetBaseCharacteristic(), pvpAirElementResistPercent = PvPAirResistPercent.GetBaseCharacteristic(), pvpNeutralElementReduction = PvPNeutralReduction.GetBaseCharacteristic(), pvpNeutralElementResistPercent = PvPNeutralResistPercent.GetBaseCharacteristic(), pvpWaterElementReduction = PvPWaterReduction.GetBaseCharacteristic(), pvpWaterElementResistPercent = PvPWaterResistPercent.GetBaseCharacteristic(), energyPoints = Energy, experience = character.Experience, experienceLevelFloor = expFloor, experienceNextLevelFloor = expNextFloor, neutralDamageBonus = NeutralDamageBonus.GetBaseCharacteristic(), neutralElementReduction = NeutralReduction.GetBaseCharacteristic(), neutralElementResistPercent = NeutralResistPercent.GetBaseCharacteristic(), tackleEvade = TackleEvade.GetBaseCharacteristic(), tackleBlock = TackleBlock.GetBaseCharacteristic(), range = Range.GetBaseCharacteristic(), waterElementReduction = WaterReduction.GetBaseCharacteristic(), waterDamageBonus = WaterDamageBonus.GetBaseCharacteristic(), waterElementResistPercent = WaterResistPercent.GetBaseCharacteristic(), reflect = Reflect.GetBaseCharacteristic(), permanentDamagePercent = PermanentDamagePercent.GetBaseCharacteristic(), prospecting = Prospecting.GetBaseCharacteristic(), pushDamageBonus = PushDamageBonus.GetBaseCharacteristic(), pushDamageReduction = PushDamageReduction.GetBaseCharacteristic(), runeBonusPercent = RuneBonusPercent.GetBaseCharacteristic(), spellModifications = new CharacterSpellModification[0], spellsPoints = character.Record.SpellPoints, statsPoints = character.Record.StatsPoints, vitality = Vitality.GetBaseCharacteristic(), strength = Strength.GetBaseCharacteristic(), summonableCreaturesBoost = SummonableCreaturesBoost.GetBaseCharacteristic(), trapBonus = TrapBonus.GetBaseCharacteristic(), trapBonusPercent = TrapBonusPercent.GetBaseCharacteristic(), weaponDamagesBonusPercent = WeaponDamagesBonusPercent.GetBaseCharacteristic(), wisdom = Wisdom.GetBaseCharacteristic(), probationTime = 0, }; return(informations); }
public uint Total() { return((uint)(Strength.Total() + Chance.Total() + Intelligence.Total() + Agility.Total())); }
public override void Serialize(IDataWriter writer) { writer.WriteVarUhLong(Experience); writer.WriteVarUhLong(ExperienceLevelFloor); writer.WriteVarUhLong(ExperienceNextLevelFloor); writer.WriteVarUhLong(ExperienceBonusLimit); writer.WriteVarUhLong(Kamas); writer.WriteVarUhShort(StatsPoints); writer.WriteVarUhShort(AdditionnalPoints); writer.WriteVarUhShort(SpellsPoints); AlignmentInfos.Serialize(writer); writer.WriteVarUhInt(LifePoints); writer.WriteVarUhInt(MaxLifePoints); writer.WriteVarUhShort(EnergyPoints); writer.WriteVarUhShort(MaxEnergyPoints); writer.WriteVarShort(ActionPointsCurrent); writer.WriteVarShort(MovementPointsCurrent); Initiative.Serialize(writer); Prospecting.Serialize(writer); ActionPoints.Serialize(writer); MovementPoints.Serialize(writer); Strength.Serialize(writer); Vitality.Serialize(writer); Wisdom.Serialize(writer); Chance.Serialize(writer); Agility.Serialize(writer); Intelligence.Serialize(writer); Range.Serialize(writer); SummonableCreaturesBoost.Serialize(writer); Reflect.Serialize(writer); CriticalHit.Serialize(writer); writer.WriteVarUhShort(CriticalHitWeapon); CriticalMiss.Serialize(writer); HealBonus.Serialize(writer); AllDamagesBonus.Serialize(writer); WeaponDamagesBonusPercent.Serialize(writer); DamagesBonusPercent.Serialize(writer); TrapBonus.Serialize(writer); TrapBonusPercent.Serialize(writer); GlyphBonusPercent.Serialize(writer); RuneBonusPercent.Serialize(writer); PermanentDamagePercent.Serialize(writer); TackleBlock.Serialize(writer); TackleEvade.Serialize(writer); PAAttack.Serialize(writer); PMAttack.Serialize(writer); PushDamageBonus.Serialize(writer); CriticalDamageBonus.Serialize(writer); NeutralDamageBonus.Serialize(writer); EarthDamageBonus.Serialize(writer); WaterDamageBonus.Serialize(writer); AirDamageBonus.Serialize(writer); FireDamageBonus.Serialize(writer); DodgePALostProbability.Serialize(writer); DodgePMLostProbability.Serialize(writer); NeutralElementResistPercent.Serialize(writer); EarthElementResistPercent.Serialize(writer); WaterElementResistPercent.Serialize(writer); AirElementResistPercent.Serialize(writer); FireElementResistPercent.Serialize(writer); NeutralElementReduction.Serialize(writer); EarthElementReduction.Serialize(writer); WaterElementReduction.Serialize(writer); AirElementReduction.Serialize(writer); FireElementReduction.Serialize(writer); PushDamageReduction.Serialize(writer); CriticalDamageReduction.Serialize(writer); PvpNeutralElementResistPercent.Serialize(writer); PvpEarthElementResistPercent.Serialize(writer); PvpWaterElementResistPercent.Serialize(writer); PvpAirElementResistPercent.Serialize(writer); PvpFireElementResistPercent.Serialize(writer); PvpNeutralElementReduction.Serialize(writer); PvpEarthElementReduction.Serialize(writer); PvpWaterElementReduction.Serialize(writer); PvpAirElementReduction.Serialize(writer); PvpFireElementReduction.Serialize(writer); MeleeDamageDonePercent.Serialize(writer); MeleeDamageReceivedPercent.Serialize(writer); RangedDamageDonePercent.Serialize(writer); RangedDamageReceivedPercent.Serialize(writer); WeaponDamageDonePercent.Serialize(writer); WeaponDamageReceivedPercent.Serialize(writer); SpellDamageDonePercent.Serialize(writer); SpellDamageReceivedPercent.Serialize(writer); writer.WriteShort((short)SpellModifications.Count); foreach (var x in SpellModifications) { x.Serialize(writer); } writer.WriteInt(ProbationTime); }
/// <inheritdoc/> public override bool DoesModelPassFilter(string filter) => Strength.ToString().Contains(filter) || Magic.ToString().Contains(filter) || Endurance.ToString().Contains(filter) || Agility.ToString().Contains(filter) || Luck.ToString().Contains(filter);
public void InitializeSummon(Fighter owner, bool summonStats) { this.Summoned = true; this.SummonerId = owner.Id; if (summonStats) { this.CurrentLifePoints = this.CurrentMaxLifePoints = this.MaxLifePoints = this.LifePoints = FormulasProvider.Instance.GetSummonedCharacteristicDelta(CurrentLifePoints, owner.Level); this.Strength.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Strength.Total(), owner.Level); this.Agility.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Agility.Total(), owner.Level); this.Intelligence.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Intelligence.Total(), owner.Level); this.Chance.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Chance.Total(), owner.Level); this.Wisdom.Base = (short)FormulasProvider.Instance.GetSummonedCharacteristicDelta(Wisdom.Total(), owner.Level); } }
public void UpdateCharacteristics(string package) { string[] _loc3 = package.Substring(2).Split('|'); string[] _loc5 = _loc3[0].Split(','); experience_actual = double.Parse(_loc5[0]); experience_min_level = double.Parse(_loc5[1]); experience_max_level = double.Parse(_loc5[2]); _loc5 = _loc3[5].Split(','); Health = int.Parse(_loc5[0]); HealthMax = int.Parse(_loc5[1]); _loc5 = _loc3[6].Split(','); energy = int.Parse(_loc5[0]); energy_max = int.Parse(_loc5[1]); if (Initiative != null) { Initiative.Base = int.Parse(_loc3[7]); } else { Initiative = new Stats(int.Parse(_loc3[7])); } if (Prospection != null) { Prospection.Base = int.Parse(_loc3[8]); } else { Prospection = new Stats(int.Parse(_loc3[8])); } for (int i = 9; i <= 18; ++i) { _loc5 = _loc3[i].Split(','); int @base = int.Parse(_loc5[0]); int equipment = int.Parse(_loc5[1]); int dons = int.Parse(_loc5[2]); int boost = int.Parse(_loc5[3]); switch (i) { case 9: PA.ActualizeStats(@base, equipment, dons, boost); break; case 10: PM.ActualizeStats(@base, equipment, dons, boost); break; case 11: Strenght.ActualizeStats(@base, equipment, dons, boost); break; case 12: Vitality.ActualizeStats(@base, equipment, dons, boost); break; case 13: Windsom.ActualizeStats(@base, equipment, dons, boost); break; case 14: Lucky.ActualizeStats(@base, equipment, dons, boost); break; case 15: Agility.ActualizeStats(@base, equipment, dons, boost); break; case 16: Intelligence.ActualizeStats(@base, equipment, dons, boost); break; case 17: PO.ActualizeStats(@base, equipment, dons, boost); break; case 18: Summon.ActualizeStats(@base, equipment, dons, boost); break; } } }
public override int GetHashCode() => Name.GetHashCode() *Cost.GetHashCode() *Strength.GetHashCode() *Agility.GetHashCode() *Intelligence.GetHashCode();
public override string ToString() { string stats = Health.ToString() + "\n" + Strength.ToString() + "\n" + Dexterity.ToString() + "\n" + Agility.ToString() + "\n" + Inteligence.ToString() + "\n" + Luck.ToString() + "\n" + Statpoints.ToString() + "\n" + Level.ToString() + "\n" + ExperiencePoints.ToString(); string hash = GetSha1("Blin113" + stats); //blin113 is just here to make sure you can't cheat without access to the code. stats += "\n" + hash; return(stats); }
private void handleFirstClickObject(Player player, Packet packet) { int objectX = packet.readLEShort(); ushort objectId = (ushort)packet.readShortA(); int objectY = packet.readUShort(); if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) { return; } SkillHandler.resetAllSkills(player); player.getPackets().closeInterfaces(); Console.WriteLine("First object click = " + objectId + " " + objectX + " " + objectY); if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY)) { return; } else if (RuneCraft.enterRift(player, objectId, objectX, objectY)) { return; } else if (RuneCraft.enterViaTiara(player, objectId, objectX, objectY)) { player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ())); return; } else if (RuneCraft.leaveAltar(player, objectId, objectX, objectY)) { return; } else if (Barrows.leaveCrypt(player, objectId, objectX, objectY)) { return; } else if (Barrows.tryOpenCoffin(player, objectId)) { return; } else if (Barrows.openTunnelDoor(player, objectId, objectX, objectY)) { return; } else if (Thieving.wantToThieveChest(player, objectId, objectX, objectY)) { return; } else if (Agility.doAgility(player, objectId, objectX, objectY)) { return; } else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1)) { return; } else if (Server.getGlobalObjects().getDoors().useDoor(player, objectId, objectX, objectY, player.getLocation().getZ())) { return; } else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1)) { return; } else if (WildernessObelisks.useWildernessObelisk(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()))) { return; } if (player.getTemporaryAttribute("unmovable") != null) { return; } player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ())); switch (objectId) { case 2492: // essence mine portals RuneCraft.leaveEssMine(player, new Location(objectX, objectY, player.getLocation().getZ())); break; case 5959: case 5960: Wilderness.handleLever(player, objectId, new Location(objectX, objectY, player.getLocation().getZ())); break; case 733: // Wilderness web Wilderness.slashWeb(player, objectId, new Location(objectX, objectY, player.getLocation().getZ())); break; case 28089: // GE desk Server.getGrandExchange().clickDesk(player, objectX, objectY, 1); break; case 9359: // Tzhaar main exit TzHaar.exitTzhaar(player); break; case 31284: // Tzhaar entrance TzHaar.enterTzhaar(player); break; case 9357: // Fight cave exit FightCave.exitCave(player, objectX, objectY); break; case 9356: // Fight cave entrance FightCave.enterCave(player); break; case 9391: // Tzhaar fight pits viewing orb Server.getMinigames().getFightPits().useOrb(player, -1); break; case 9369: // Tzhaar pits main entrance case 9368: // Tzhaar pits game door Server.getMinigames().getFightPits().useDoor(player, objectId); break; case 3617: // Agility arena ladder AgilityArena.enterArena(player, objectX, objectY); break; case 3618: if (Location.atAgilityArena(player.getLocation())) { AgilityArena.exitArena(player, objectX, objectY); } break; case 6: // Dwarf multicannon DwarfCannon cannon = player.getCannon(); Location l = new Location(objectX, objectY, player.getLocation().getZ()); if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2))) { player.getPackets().sendMessage("This isn't your cannon!"); break; } cannon.fireCannon(); break; case 7: //Cannon base only case 8: //Cannon stand case 9: //Cannon barrels DwarfCannon cannonPickup = player.getCannon(); Location cannonLocation = new Location(objectX, objectY, player.getLocation().getZ()); if (cannonPickup == null || (cannonPickup != null & !cannonLocation.withinDistance(cannonPickup.getLocation(), 2))) { player.getPackets().sendMessage("This isn't your cannon!"); break; } cannonPickup.pickupCannon(); break; case 11601: // Clay oven player.getPackets().modifyText("Please use the item on the oven.", 210, 1); player.getPackets().sendChatboxInterface(210); break; case 10284: // Barrows chest Barrows.openChest(player); break; case 4483: // Castle wars bank chest. case 21301: // Neitiznot bank chest player.getBank().openBank(false, objectX, objectY); break; case 1276: // Normal tree case 1278: // Normal tree case 2409: // Normal tree case 1277: // Normal tree with but different coloured stump case 3034: // Normal tree with dark stump case 3033: // Normal tree with dark stump case 10041: // Normal tree case 1282: // Dead tree case 1283: // Dead tree case 1284: // Dead tree case 1285: // Dead tree case 1286: // Dead tree case 1289: // Dead tree case 1290: // Dead tree case 1365: // Dead tree case 1383: // Dead tree case 1384: // Dead tree case 1291: // Dead tree case 3035: // Dead tree case 3036: // Dead tree case 1315: // Evergreen case 1316: // Evergreen case 1318: // Snowy Evergreen case 1319: // Snowy Evergreen case 1330: // Snow covered tree case 1331: // Snow covered tree case 1332: // Snow covered tree case 3879: // Evergreen from elf land case 3881: // Evergreen from elf land (slightly bigger than one above) case 3882: // Evergreen from elf land (slightly bigger than one above) case 3883: // Small Evergreen from elf land case 1280: // Normal tree orange stump case 14309: // PC game island tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true); break; case 1281: // Normal Oak tree case 3037: // Oak tree dark stump Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true); break; case 1308: // Normal Willow tree case 5551: // Normal Willow tree case 5552: // Normal Willow tree case 5553: // Normal Willow tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true); break; case 2023: // Achey tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true); break; case 9036: // Normal Teak tree case 15062: // Normal Teak tree (same as above?) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 4, true); break; case 1307: // Normal Maple tree case 4674: // Exactly same as above Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 5, true); break; case 2289: // Normal Hollow tree case 4060: // Normal Hollow tree (bigger than above) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true); break; case 9034: // Normal Mahogany tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 7, true); break; case 21273: // Normal Arctic pine Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true); break; case 28951: // Normal Eucalyptus tree case 28952: // Normal Eucalyptus tree (smaller) case 28953: // Normal Eucalyptus tree (smallest) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true); break; case 1309: // Yew tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true); break; case 1306: // Normal Magic tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true); break; case 3203: // Duel arena trapdoors. if (player.getDuel() != null) { player.getDuel().forfeitDuel(objectX, objectY); break; } break; case 7152: // Abyss tendrils. case 7144: AbyssObstacles.chopTendrils(player, objectX, objectY); break; case 7147: // Abyss tunnel. AbyssObstacles.useAgilityTunnel(player, objectX, objectY); break; case 7146: // Abyss eyes. case 7150: AbyssObstacles.passEyes(player, objectX, objectY); break; case 7151: // Abyss boil. case 7145: AbyssObstacles.burnBoil(player, objectX, objectY); break; case 7153: // Abyss mining rock. case 7143: AbyssObstacles.mineRock(player, objectX, objectY); break; case 2213: // Catherby bank booth. case 11402: // Varrock bank booth. case 11758: // Falador bank booth. case 36786: // Lumbridge bank booth. case 35647: // Al-Kharid bank booth. case 25808: // Seers bank booth. case 34752: // Ardougne bank booth. case 26972: // Edgeville bank booth. case 29085: // Ooglog bank booth. player.getBank().openBank(true, objectX, objectY); break; case 2491: // Essence rock Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true); break; case 11954: // Iron rocks case 11955: case 11956: case 14856: case 14857: case 14858: case 31071: case 31072: case 31073: case 32441: case 32442: case 32443: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true); break; case 11948: // Silver rocks case 11949: case 11950: case 11165: case 11186: case 11187: case 11188: case 31074: case 31075: case 31076: case 32444: case 32445: case 32446: case 15579: case 15580: case 15581: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true); break; case 15504: // Clay rocks case 15503: case 15505: case 11189: case 11190: case 11191: case 31062: case 31063: case 31064: case 32429: case 32430: case 32431: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true); break; case 11960: // Copper rocks case 11961: case 11962: case 11936: case 11937: case 11938: case 31080: case 31081: case 31082: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true); break; case 11959: // Tin rocks case 11958: case 11957: case 11933: case 11934: case 11935: case 31077: case 31078: case 31079: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true); break; case 11930: // Coal rocks case 11931: case 11932: case 14850: case 14851: case 14852: case 31068: case 31069: case 31070: case 32426: case 32427: case 32428: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true); break; case 11951: // Gold rocks case 11952: case 11953: case 11183: case 11184: case 11185: case 31065: case 31066: case 31067: case 32432: case 32433: case 32434: case 15576: case 15577: case 15578: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true); break; case 11945: // Mithril rocks case 11946: case 11947: case 11942: case 11943: case 11944: case 14853: case 14854: case 14855: case 31086: case 31087: case 31088: case 32438: case 32439: case 32440: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true); break; case 11963: // Adamant rocks case 11964: case 11965: case 11939: case 11940: case 11941: case 14862: case 14863: case 14864: case 31083: case 31084: case 31085: case 32435: case 32436: case 32437: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 12, true); break; case 14859: // Rune rocks case 14860: case 14861: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 13, true); break; case 11552: // Empty rocks case 11553: case 11554: case 11555: case 11556: case 31059: case 31060: case 31061: case 14832: case 14833: case 14834: case 33400: case 33401: case 33402: case 15582: case 15583: case 15584: Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ())); break; case 23271: // Wilderness ditch Wilderness.crossDitch(player, objectX, objectY); break; } }