Beispiel #1
0
    //Vector3 lastPosition;
    // Start is called before the first frame update
    void Start()
    {
        //Debug.Log(transform.rotation.eulerAngles);
        nnAgent = GetComponent <AgentShoot>();

        //width - 90 g
        //1000 - x

        //x = 90 * pixels / w

        //width = Screen.width;
        //height = Screen.height;

        width  = 1024; //por si cambia la resolucion
        height = 576;

        //lastPosition = Input.mousePosition;

        //Cursor.lockState = CursorLockMode.Locked;

        // Si esta compilado dabe usar el bot

        /*
         #if UNITY_STANDALONE
         *  useNeuralNet = false;
         #endif*/
    }
Beispiel #2
0
    // 0: idle tolerable range shape
    // 1: idle punish factor
    // 2: idle reward factor
    // 3: seek tolerable range shape
    // 4: seek punish factor
    // 5: seek reward factor

    void Start()
    {
        scene = GameObject.Find("Scene").transform;

        agentShoot = GetComponent <AgentShoot>();

        nextTimeClic = timeClic + Random.Range(-clicVariance, clicVariance);
    }
Beispiel #3
0
    void Start()
    {
        scene = GameObject.Find("Scene").transform;

        agentShoot = GetComponent <AgentShoot>();
    }