Beispiel #1
0
    // Perceptual field collision event
    private void OnTriggerStay(Collider other)
    {
        {
            // We only want to track enemies, powerups and health kits

            if (other.gameObject.CompareTag(Constants.EnemyTag) || other.gameObject.CompareTag(Constants.PowerUpTag) || other.gameObject.CompareTag(Constants.HealthKitTag))

            {
                // This layer mask should only register collisions with walls

                int layerMask = 1 << WallLayer;


                // Do this to prevent the raycast finding a wall behind the object and therefore treating the object as obstructed

                float objectDistance = Mathf.Min(Vector3.Distance(transform.position, other.gameObject.transform.position), ViewRange);


                // Ensure we are not looking through a wall

                if (!Physics.Raycast(transform.position, other.gameObject.transform.position - transform.position, objectDistance, layerMask))

                {
                    // We can see it

                    agentScript.AddToPercievedObjectsList(other.gameObject);
                }
            }
        }
    }