protected override IEnumerator OnLoadGame()
    {
        yield return(base.OnLoadGame());

        this.playerControllerRepository = base.Game.Services.GetService <IPlayerControllerRepositoryService>();
        this.valuesFIDS = new List <AgePrimitiveLabel>();
        this.typesFIDS  = new List <StaticString>();
        this.typesFIDS.Add(SimulationProperties.DistrictFood);
        this.typesFIDS.Add(SimulationProperties.DistrictIndustry);
        this.typesFIDS.Add(SimulationProperties.DistrictScience);
        this.typesFIDS.Add(SimulationProperties.DistrictDust);
        this.typesFIDS.Add(SimulationProperties.DistrictCityPoint);
        for (int i = 0; i < this.typesFIDS.Count; i++)
        {
            GuiElement guiElement;
            base.GuiService.GuiPanelHelper.TryGetGuiElement(this.typesFIDS[i], out guiElement);
            if (guiElement != null)
            {
                ExtendedGuiElement extendedGuiElement = (ExtendedGuiElement)guiElement;
                if (i < this.TotalValuesTable.GetChildren().Count)
                {
                    AgeTransform element = this.TotalValuesTable.GetChildren()[i];
                    for (int j = 0; j < element.GetChildren().Count; j++)
                    {
                        AgeTransform child = element.GetChildren()[j];
                        if (child.name == "1Symbol")
                        {
                            Texture2D texture;
                            if (base.GuiService.GuiPanelHelper.TryGetTextureFromIcon(guiElement, global::GuiPanel.IconSize.Small, out texture))
                            {
                                child.GetComponent <AgePrimitiveImage>().Image     = texture;
                                child.GetComponent <AgePrimitiveImage>().TintColor = extendedGuiElement.Color;
                            }
                        }
                        else if (child.name == "2Value")
                        {
                            this.valuesFIDS.Add(child.GetComponent <AgePrimitiveLabel>());
                            child.GetComponent <AgePrimitiveLabel>().TintColor = extendedGuiElement.Color;
                        }
                    }
                }
            }
        }
        Diagnostics.Assert(this.typesFIDS.Count == this.valuesFIDS.Count, "CREEPING NODE INFO PANEL : Invalid number of value FIDS");
        for (int k = 0; k < this.valuesFIDS.Count; k++)
        {
            if (this.valuesFIDS[k].AgeTransform.AgeTooltip == null)
            {
                break;
            }
            this.valuesFIDS[k].AgeTransform.AgeTooltip.Class      = "FIDS";
            this.valuesFIDS[k].AgeTransform.AgeTooltip.Content    = this.typesFIDS[k];
            this.valuesFIDS[k].AgeTransform.AgeTooltip.ClientData = new SimulationPropertyTooltipData(this.typesFIDS[k], this.typesFIDS[k], null);
        }
        yield break;
    }
Beispiel #2
0
    private void RefreshCityLine(AgeTransform tableitem, City city, int index)
    {
        tableitem.StartNewMesh = true;
        CityLine component = tableitem.GetComponent <CityLine>();

        component.Bind(city, this.selectionClient.gameObject);
        component.ReadOnly = this.ReadOnly;
        component.RefreshContent();
        component.AgeTransform.Enable = true;
        if (this.DisableCitiesWithoutSlotLeft)
        {
            component.DisableIfNoSlotLeft();
        }
        if (this.DisableCitiesWithHeroAssignmentImpossible)
        {
            component.DisableIfHeroAssignmentImpossible();
        }
        if (this.DisableCitiesInEncounter)
        {
            component.DisableIfGarrisonIsInEncounter();
        }
        if (this.DisableCitiesWithNoArmySpawnLocation)
        {
            component.DisableIfNoArmySpawnLocation();
        }
        if (this.DisableCitiesWithNoSeafaringArmySpawnLocation)
        {
            component.DisableIfNoSeafaringArmySpawnLocation();
        }
    }
    private void RefreshPointOfInterest(AgeTransform tableitem, PointOfInterest pointOfInterest, int index)
    {
        GeoConstructibleLabel component = tableitem.GetComponent <GeoConstructibleLabel>();

        component.Bind(pointOfInterest, this.validImprovements[index], this.City, base.gameObject, base.GuiService.GuiPanelHelper);
        tableitem.Visible = true;
    }
Beispiel #4
0
    private void RefreshProgressItem(AgeTransform item, string text, int index)
    {
        AgePrimitiveLabel component = item.GetComponent <AgePrimitiveLabel>();

        component.Text = text;
        item.Alpha     = 1f - 0.2f * (float)index;
    }
Beispiel #5
0
    private void SetupGuiFaction(AgeTransform tableItem, GuiFaction guiFaction, int index)
    {
        FactionCard component = tableItem.GetComponent <FactionCard>();

        component.SetContent(guiFaction, base.gameObject);
        ISessionService service = Services.GetService <ISessionService>();

        Diagnostics.Assert(service != null);
        bool lobbyData = service.Session.GetLobbyData <bool>("CustomFactions", true);

        if (guiFaction.IsCustom && !lobbyData)
        {
            component.AgeTransform.Enable             = false;
            component.AgeTransform.AgeTooltip.Content = "%CustomFactionsNotAllowed";
        }
        else
        {
            component.AgeTransform.Enable             = true;
            component.AgeTransform.AgeTooltip.Content = string.Empty;
        }
        IDownloadableContentService service2 = Services.GetService <IDownloadableContentService>();
        bool flag;

        if (service2 != null && service2.TryCheckAgainstRestrictions(DownloadableContentRestrictionCategory.LobbyFaction, component.GuiFaction.Faction.Name, out flag) && !flag)
        {
            component.AgeTransform.Enable             = false;
            component.AgeTransform.AgeTooltip.Content = "%RestrictedDownloadableContentTitle";
        }
        if ((service.Session.SessionMode == SessionMode.Single || !service.Session.GetLobbyData <bool>("SpectatorMode", false) || service.Session.GetLobbyData <int>("NumberOfMajorFactions", 0) < 3) && guiFaction.Name == "FactionELCPSpectator")
        {
            component.AgeTransform.Enable             = false;
            component.AgeTransform.AgeTooltip.Content = "%GameOptionSpectatorModeDisabled";
        }
    }
Beispiel #6
0
    private void RefreshEra(AgeTransform tableitem, ResearchEraFrame.TechnologyEra era, int index)
    {
        ResearchEraFrame component = tableitem.GetComponent <ResearchEraFrame>();

        component.RefreshEra(this.currentEraNumber >= era.EraNumber, this.departmentOfIndustry, this.departmentOfTheInterior, this.departmentOfScience);
        component.SetSimpleMode(this.currentZoomFactor == 0.5f);
    }
    private void SetupVictoryCondition(AgeTransform item, VictoryCondition victoryCondition, int index)
    {
        VictoryStatusItem component = item.GetComponent <VictoryStatusItem>();

        component.SetContent(victoryCondition, base.GuiService.GuiPanelHelper, base.PlayerController, index);
        component.UpdateVictoryStatus(this.empires);
    }
    private void AddCreditHeader(string headerText, Transform prefab)
    {
        AgeTransform ageTransform = this.CreditsContent.InstanciateChild(prefab, "CreditItem");

        ageTransform.GetComponent <CreditHeaderItem>().HeaderTitle.Text = headerText;
        this.PlaceItem(ageTransform);
    }
Beispiel #9
0
    private void SetupGuiModule(AgeTransform tableItem, GuiModule guiModule, int index)
    {
        ExternalModuleLine component = tableItem.GetComponent <ExternalModuleLine>();

        if (component == null)
        {
            Diagnostics.LogError("In the MenuModuleSetupScreen, trying to refresh a table item that is not a ExternalModuleLine");
            return;
        }
        if (index % 20 == 0)
        {
            tableItem.StartNewMesh = true;
        }
        if (guiModule.IsInvalid)
        {
            component.SetInvalidMode(guiModule);
        }
        else if (guiModule.IsDownloading)
        {
            component.SetDownloadingMode(guiModule);
        }
        else
        {
            component.RefreshContent(guiModule, base.gameObject, index, true);
        }
        guiModule.ModuleLine = component;
    }
    private void RefreshParticipantHistogram(AgeTransform tableitem, EmpireInfo empireInfo, int index)
    {
        EmpireInfo empireInfo2   = this.EmpireInfos.FirstOrDefault((EmpireInfo iterator) => iterator.IsActiveOrLocalPlayer);
        int        observerIndex = -1;

        if (empireInfo2 != null)
        {
            observerIndex = empireInfo2.EmpireIndex;
        }
        if (this.IsEmpireVisible(empireInfo, observerIndex))
        {
            tableitem.Visible = true;
            AgePrimitiveHistogramLinear component = tableitem.GetComponent <AgePrimitiveHistogramLinear>();
            component.TintColor = empireInfo.FactionColor;
            Snapshot[] snapshots = this.Snapshot.Snapshots;
            float[]    array     = new float[snapshots.Length];
            for (int i = 0; i < snapshots.Length; i++)
            {
                string   name = string.Format("Turn #{0}", i);
                Snapshot snapshot;
                Snapshot snapshot2;
                if (this.Snapshot.TryGetSnapshot(name, out snapshot) && snapshot.TryGetSnapshot(empireInfo.EmpireName, out snapshot2))
                {
                    snapshot2.TryRead(this.CurrentScoreDefinition.Name, out array[i]);
                }
            }
            component.Values = array;
        }
        else
        {
            tableitem.Visible = false;
        }
    }
    private void HeroRefresh(AgeTransform tableitem, Unit hero, int index)
    {
        HeroCard component = tableitem.GetComponent <HeroCard>();

        component.Bind(hero, this.Empire, base.gameObject);
        component.RefreshContent(false, false);
        if (DepartmentOfEducation.IsInjured(hero) || DepartmentOfEducation.IsLocked(hero) || DepartmentOfIntelligence.IsHeroInfiltrating(hero, this.Empire) || DepartmentOfEducation.IsCaptured(hero))
        {
            component.GetComponent <AgeTransform>().Enable = false;
            component.Foreground.Alpha = 0.8f;
        }
        else if (hero.Garrison != null && hero.Garrison.IsInEncounter)
        {
            component.GetComponent <AgeTransform>().Enable = false;
            component.Foreground.Alpha = 0.8f;
        }
        else if (DepartmentOfEducation.CheckGarrisonAgainstSiege(hero, hero.Garrison) && !DepartmentOfEducation.CheckHeroExchangeAgainstSiege(hero.Garrison, this.destination))
        {
            component.GetComponent <AgeTransform>().Enable = false;
            component.Foreground.Alpha = 0.8f;
        }
        else
        {
            component.GetComponent <AgeTransform>().Enable = true;
            component.Foreground.Alpha = 0f;
        }
        if (this.isASpySelection && !hero.CheckUnitAbility(UnitAbility.ReadonlySpy, -1))
        {
            component.GetComponent <AgeTransform>().Enable = false;
            component.Foreground.Alpha = 0.8f;
        }
    }
    public void Bind(Fortress fortress)
    {
        GuiElement guiElement = null;

        this.Fortress = fortress;
        for (int i = 0; i < this.typesFIDS.Count; i++)
        {
            base.GuiService.GuiPanelHelper.TryGetGuiElement(this.typesFIDS[i], out guiElement, this.Fortress.Occupant.Faction.Name);
            if (guiElement != null)
            {
                ExtendedGuiElement extendedGuiElement = (ExtendedGuiElement)guiElement;
                if (i < this.TotalValuesTable.GetChildren().Count)
                {
                    AgeTransform ageTransform = this.TotalValuesTable.GetChildren()[i];
                    for (int j = 0; j < ageTransform.GetChildren().Count; j++)
                    {
                        AgeTooltip component = ageTransform.GetComponent <AgeTooltip>();
                        if (component != null)
                        {
                            component.Class   = "Simple";
                            component.Content = extendedGuiElement.Description;
                        }
                        AgeTransform ageTransform2 = ageTransform.GetChildren()[j];
                        if (ageTransform2.name == "1Symbol")
                        {
                            Texture2D image;
                            if (base.GuiService.GuiPanelHelper.TryGetTextureFromIcon(guiElement, global::GuiPanel.IconSize.Small, out image))
                            {
                                ageTransform2.GetComponent <AgePrimitiveImage>().Image     = image;
                                ageTransform2.GetComponent <AgePrimitiveImage>().TintColor = extendedGuiElement.Color;
                            }
                            break;
                        }
                    }
                }
            }
            SimulationPropertyTooltipData simulationPropertyTooltipData = this.valuesFIDS[i].AgeTransform.AgeTooltip.ClientData as SimulationPropertyTooltipData;
            if (simulationPropertyTooltipData != null)
            {
                simulationPropertyTooltipData.Context = this.Fortress;
            }
        }
        IGameService service = Services.GetService <IGameService>();

        this.PlayerController       = service.Game.Services.GetService <IPlayerControllerRepositoryService>().ActivePlayerController;
        this.updateFacilityDelegate = new AgeTransform.RefreshTableItem <PointOfInterest>(this.UpdateFacility);
    }
 private void RefreshParticipantScoreLine(AgeTransform tableitem, EmpireInfo empireInfo, int index)
 {
     tableitem.SetupCustomELCPScaling(this.ParticipantsScoreTableScale);
     if (this.visibleEmpires.Contains(empireInfo.EmpireIndex))
     {
         tableitem.Visible = true;
         ParticipantScoreLine component = tableitem.GetComponent <ParticipantScoreLine>();
         component.ParticipantName.AgeTransform.SetupCustomELCPScaling(this.ParticipantsScoreTableScale);
         component.ParticipantScore.AgeTransform.SetupCustomELCPScaling(this.ParticipantsScoreTableScale);
         component.ParticipantLogoBackground.TintColor = empireInfo.FactionColor;
         component.ParticipantName.Text = empireInfo.LocalizedName;
         GuiFaction guiFaction = new GuiFaction(empireInfo.Faction);
         component.ParticipantLogo.Image = guiFaction.GetImageTexture(GuiPanel.IconSize.LogoLarge, true);
         Snapshot[] snapshots = this.Snapshot.Snapshots;
         string     name      = string.Format("Turn #{0}", snapshots.Length - 1);
         Snapshot   snapshot;
         Snapshot   snapshot2;
         if (this.Snapshot.TryGetSnapshot(name, out snapshot) && snapshot.TryGetSnapshot(empireInfo.EmpireName, out snapshot2))
         {
             float num;
             snapshot2.TryRead(this.CurrentScoreDefinition.Name, out num);
             string str      = "";
             int    decimals = 0;
             component.ParticipantScore.WordWrap = false;
             if (num >= 1000f)
             {
                 str = "k";
                 if (num <= 10000f)
                 {
                     num      = Mathf.Round(num / 100f);
                     num     /= 10f;
                     decimals = 1;
                 }
                 else if (num <= 999999f)
                 {
                     num = Mathf.Round(num / 1000f);
                 }
                 else if (num <= 9999999f)
                 {
                     num      = Mathf.Round(num / 100000f);
                     num     /= 10f;
                     str      = "M";
                     decimals = 1;
                 }
                 else if (num > 9999999f)
                 {
                     num = Mathf.Round(num / 1000000f);
                     str = "M";
                 }
             }
             component.ParticipantScore.Text = GuiFormater.FormatGui(num, false, false, false, decimals) + str;
             return;
         }
     }
     else
     {
         tableitem.Visible = false;
     }
 }
Beispiel #14
0
    private void SetupGuiExchangeTurn(AgeTransform tableItem, GuiExchangeTurn guiExchangeTurn, int index)
    {
        ExchangeTurnItem component = tableItem.GetComponent <ExchangeTurnItem>();

        component.SetContent(guiExchangeTurn, base.Empire);
        component.RefreshContent();
        tableItem.StartNewMesh = true;
    }
    private void AddCreditParagraph(string paragraphContent)
    {
        AgeTransform        ageTransform = this.CreditsContent.InstanciateChild(this.CreditParagraphPrefab, "CreditItem");
        CreditParagraphItem component    = ageTransform.GetComponent <CreditParagraphItem>();

        component.ParagraphContent.AgeTransform.Height = 0f;
        component.ParagraphContent.Text = paragraphContent;
        this.PlaceItem(ageTransform);
    }
    private void AddCreditLine(string creditTitle, string creditName)
    {
        AgeTransform   ageTransform = this.CreditsContent.InstanciateChild(this.CreditLinePrefab, "CreditItem");
        CreditLineItem component    = ageTransform.GetComponent <CreditLineItem>();

        component.Title.Text = creditTitle;
        component.Name.Text  = creditName;
        this.PlaceItem(ageTransform);
    }
    private void UpdateFacility(AgeTransform tableitem, PointOfInterest facilityPoint, int index)
    {
        FacilityOccurence component = tableitem.GetComponent <FacilityOccurence>();

        if (component != null)
        {
            component.RefreshContent(facilityPoint, facilityPoint.PointOfInterestImprovement != null, this.PlayerEmpire, true);
            component.AgeTransform.AgeTooltip.Anchor = this.FacilitiesTable;
        }
    }
    private void RefreshFortressLine(AgeTransform tableitem, Fortress fortress, int index)
    {
        tableitem.StartNewMesh = true;
        FortressLine component = tableitem.GetComponent <FortressLine>();

        component.Bind(fortress, this.Empire, this.selectionClient.gameObject, false);
        component.RefreshContent();
        component.AgeTransform.Enable = true;
        component.DisableIfGarrisonIsInEncounter();
    }
Beispiel #19
0
    private void SetupDownloadableContentContainer(AgeTransform tableitem, DownloadableContent downloadableContent, int index)
    {
        DlcDescription component = tableitem.GetComponent <DlcDescription>();

        if (component != null)
        {
            component.SetupContent(downloadableContent, base.gameObject, this.downloadableContentActivationState[downloadableContent.Name]);
            tableitem.Y    = this.currentY;
            this.currentY += tableitem.Height + this.DlcContainer.VerticalSpacing;
        }
    }
    private void SetupCustomTraitFamily(AgeTransform tableItem, string customTraitFamily, int index)
    {
        CustomTraitFamilyFilterToggle component = tableItem.GetComponent <CustomTraitFamilyFilterToggle>();

        if (component == null)
        {
            Diagnostics.LogError("In the MenuCustomFactionScreen, trying to refresh a table item that is not a CustomTraitFamilyFilterToggle");
            return;
        }
        component.SetContent(customTraitFamily, "CustomTraitFamily", base.gameObject);
    }
    private void SetupDiplomaticAbility(AgeTransform tableItem, GuiElement diplomaticAbilityGuiElement, int index)
    {
        DiplomaticAbilityItem component = tableItem.GetComponent <DiplomaticAbilityItem>();

        if (component == null)
        {
            Diagnostics.LogError("In the NegotiationScreen, trying to refresh a table item that is not a DiplomaticAbilityItem");
            return;
        }
        component.RefreshContent(diplomaticAbilityGuiElement);
    }
    private void RefreshRegionBuilding(AgeTransform tableitem, PointOfInterest reference, int index)
    {
        ConstructedBuildingGuiItem component = tableitem.GetComponent <ConstructedBuildingGuiItem>();

        Diagnostics.Assert(component != null);
        if (component != null)
        {
            component.RefreshRegionBuilding(this.City, reference, base.GuiService.GuiPanelHelper, base.gameObject);
            component.Toggle.State = false;
            tableitem.Enable       = (this.interactionsAllowed && !this.IsOtherEmpire && !reference.ArmyPillaging.IsValid && !reference.SimulationObject.Tags.Contains(DepartmentOfDefense.PillageStatusDescriptor));
        }
    }
    private void SetupSaveLineSlot(AgeTransform tableitem, int index, GameSaveDescriptor gameSaveDescriptor)
    {
        tableitem.DirtyPosition = true;
        tableitem.Enable        = true;
        if (index % 20 == 0)
        {
            tableitem.StartNewMesh = true;
        }
        SaveLineSlot component = tableitem.GetComponent <SaveLineSlot>();

        component.RefreshContent(index, gameSaveDescriptor, base.gameObject);
    }
    private void RefreshRelationState(AgeTransform slot, DiplomaticRelationState diplomaticRelationState, int index)
    {
        global::Game x = base.Game as global::Game;

        Diagnostics.Assert(x != null);
        if (this.diplomaticRelationsViewport != null)
        {
            string diplomaticRelationName = diplomaticRelationState.Name;
            Bounds iconBound = this.diplomaticRelationsViewport.GetIconBound(diplomaticRelationName);
            slot.GetComponent <RelationStateItem>().RefreshContentWith3DView(diplomaticRelationState, iconBound);
        }
    }
Beispiel #25
0
 protected virtual void RefreshGuiUnit(AgeTransform unitTransform, GuiUnit guiUnit, int index)
 {
     unitTransform.GetComponent <UnitGuiItem>().RefreshContent(guiUnit, base.gameObject, base.AgeTransform);
     unitTransform.Enable = !guiUnit.IsMilitia;
     if (guiUnit.Unit == this.Garrison.Hero)
     {
         unitTransform.Visible = false;
     }
     else
     {
         unitTransform.Visible = true;
     }
 }
    private void RefreshCityImprovement(AgeTransform tableitem, CityImprovement reference, int index)
    {
        ConstructedBuildingGuiItem component = tableitem.GetComponent <ConstructedBuildingGuiItem>();

        Diagnostics.Assert(component != null);
        if (component != null)
        {
            component.RefreshCityImprovement(this.City, reference, base.gameObject);
            component.Toggle.State = false;
            bool flag = !reference.SimulationObject.DescriptorHolders.Exists((SimulationDescriptorHolder match) => match.Descriptor.Name == "CityImprovementUndestroyable");
            tableitem.Enable = (flag && this.interactionsAllowed && !this.IsOtherEmpire);
        }
    }
Beispiel #27
0
    private void SetupGuiFactionTrait(AgeTransform tableItem, GuiFactionTrait guiFactionTrait, int index)
    {
        AgePrimitiveLabel component = tableItem.GetComponent <AgePrimitiveLabel>();

        if (component != null)
        {
            component.Text = guiFactionTrait.IconAndTitle;
        }
        if (tableItem.AgeTooltip != null)
        {
            guiFactionTrait.GenerateTooltip(tableItem.AgeTooltip, this.SelectedGuiFaction.Faction.Affinity);
        }
    }
Beispiel #28
0
    private void SetupGameSessionLine(AgeTransform tableItem, MenuJoinGameScreen.LobbyDescription lobbyDescription, int index)
    {
        MenuOnlineSessionLine component = tableItem.GetComponent <MenuOnlineSessionLine>();

        if (component == null)
        {
            Diagnostics.LogError("In the MenuJoinGameScreen, trying to refresh a table item that is not a GameSessionLine");
            return;
        }
        component.LobbyDescription = lobbyDescription;
        component.Parent           = this;
        component.RefreshContent();
    }
    private IEnumerator ListGamesAsync(int listingNumber)
    {
        this.LoadSaveContainer.DestroyAllChildren();
        IGameSerializationService service = Services.GetService <IGameSerializationService>();

        if (service != null)
        {
            List <GameSaveDescriptor> gameSaveDescriptors = new List <GameSaveDescriptor>();
            this.LoadSaveContainer.Height = 0f;
            IEnumerable <GameSaveDescriptor> listOfGameSaveDescritors = service.GetListOfGameSaveDescritors(!this.SaveMode);
            foreach (GameSaveDescriptor gameSaveDescriptor in listOfGameSaveDescritors)
            {
                gameSaveDescriptors.Add(gameSaveDescriptor);
                this.LoadSaveContainer.ReserveChildren(gameSaveDescriptors.Count, this.SaveLineSlotPrefab, "Item");
                this.LoadSaveContainer.ArrangeChildren();
                this.LoadSaveScrollView.OnPositionRecomputed();
                int          index        = gameSaveDescriptors.Count - 1;
                AgeTransform ageTransform = this.LoadSaveContainer.GetChildren()[index];
                this.SetupSaveLineSlot(ageTransform, index, gameSaveDescriptor);
                if (!Amplitude.Unity.Framework.Application.Preferences.EnableMultiplayer && gameSaveDescriptor.GameSaveSessionDescriptor.SessionMode != SessionMode.Single)
                {
                    ageTransform.Enable = false;
                }
                else
                {
                    SaveLineSlot component = ageTransform.GetComponent <SaveLineSlot>();
                    Diagnostics.Assert(component != null);
                    if (component.GameSaveRuntimeConfigurationState == RuntimeModuleConfigurationState.Undefined)
                    {
                        ageTransform.Enable = false;
                    }
                }
                yield return(null);

                if (this.ListingNumber > listingNumber)
                {
                    yield break;
                }
            }
            IEnumerator <GameSaveDescriptor> enumerator = null;
            if (this.SortsContainer.SortButtons.Last <SortButton>() != null)
            {
                this.SortsContainer.SortButtons.Last <SortButton>().OnSortCB(null);
                this.SortsContainer.SortButtons.Last <SortButton>().OnSortCB(null);
            }
            gameSaveDescriptors = null;
        }
        this.listing = null;
        yield break;
        yield break;
    }
    private void RefreshBoosterStock(AgeTransform tableitem, GuiStackedBooster guiStackedBooster, int index)
    {
        if (this.City == null || this.City.Empire == null)
        {
            return;
        }
        BoosterStock component = tableitem.GetComponent <BoosterStock>();

        if (component != null)
        {
            component.Bind(this.City.Empire);
            component.SetContent(guiStackedBooster);
            component.RefreshContent();
        }
    }