Beispiel #1
0
 public void RotateBlock(AffineTransform transform, float degrees, float radians)
 {
     this.Position = transform.Apply(this.Position);
     if (this.IsWorldObjectBlock())
     {
         WorldEditWorldObjectBlockData worldObjectBlockData = (WorldEditWorldObjectBlockData)this.BlockData;
         worldObjectBlockData.SetRotation(worldObjectBlockData.Rotation * QuaternionUtils.FromAxisAngle(Vector3.Up, radians));
         this.BlockData = worldObjectBlockData;
     }
     else if (!this.IsPlantBlock() && !this.BlockType.Equals(typeof(EmptyBlock)))
     {
         if (BlockUtils.HasRotatedVariants(this.BlockType, out Type[] variants))
        public bool RotateClipboard(float pAngle)
        {
            if (mClipboard == null)
            {
                return(false);
            }

            AffineTransform transform = new AffineTransform();

            pAngle    = (float)(Math.PI * MathUtil.NormalizeAngle0to360(pAngle) / 180.0);
            transform = transform.RotateY(pAngle);

            for (int i = 0; i < mClipboard.Count; i++)
            {
                var block = mClipboard[i].Clone();
                block.Position = transform.Apply(block.Position);
                mClipboard[i]  = block;
            }

            return(true);
        }