public AeInput(AeGraphics graphics) { _keyboard = new AeKeyboard(); _mouse = new AeMouse(graphics); _gamepads = new AeGamepad(); _touch = new AeTouch(); }
public AeMouse(AeGraphics graphics) { _mouseState = Mouse.GetState(); _previousMouseState = Mouse.GetState(); _graphics = graphics; }
private void InitSubsystems() { var graphicsDeviceManager = new GraphicsDeviceManager(GameReference); Graphics = new AeGraphics(graphicsDeviceManager); }