protected override Task <ISolver> CreateSolverAsync(SolverSettings settings)
        {
            var attributeConstraints = AttributeConstraints.ToDictionary(
                constraint => constraint.Data,
                constraint => new Tuple <float, double>(constraint.TargetValue, constraint.Weight / 100.0));
            var pseudoConstraints = PseudoAttributeConstraints.ToDictionary(
                constraint => constraint.Data,
                constraint => new Tuple <float, double>(constraint.TargetValue, constraint.Weight / 100.0));
            var solver = new AdvancedSolver(Tree, new AdvancedSolverSettings(settings, TotalPoints,
                                                                             CreateInitialAttributes(), attributeConstraints,
                                                                             pseudoConstraints, WeaponClass.Value, Tags.Value, OffHand.Value));

            return(Task.FromResult <ISolver>(solver));
        }
Beispiel #2
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        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();
            Stats baseStats = BaseStats.GetBaseStats(character);

            dictValues.Add("Health", BasicStats.Health.ToString());
            dictValues.Add("Stamina", BasicStats.Stamina.ToString());
            float ResilienceCap = 0.15f, ResilienceFromRating = StatConversion.GetCritReductionFromResilience(1);
            float Resilience = StatConversion.GetCritReductionFromResilience(BasicStats.Resilience);

            dictValues.Add("Resilience", string.Format("{0}*-{1}% Damage from DoT and Mana Drains\n\r-{1}% Chance to be crit\r\n-{2}% Damage from Crits.\r\n{3}",
                                                       BasicStats.Resilience.ToString(),
                                                       (Resilience * 100f).ToString("0.00"),
                                                       (Resilience * 100f * 2.2f).ToString("0.00"),
                                                       (Resilience > ResilienceCap)?(string.Format("{0} rating above cap", ((float)Math.Floor((Resilience - ResilienceCap) / ResilienceFromRating)).ToString("0"))):(string.Format("{0} rating below cap", ((float)Math.Ceiling((ResilienceCap - Resilience) / ResilienceFromRating)).ToString("0")))));
            dictValues.Add("Mana", BasicStats.Mana.ToString());
            dictValues.Add("Intellect", BasicStats.Intellect.ToString());
            dictValues.Add("Spirit", Math.Floor(BasicStats.Spirit).ToString("0"));
            dictValues.Add("Spell Power", string.Format("{0}*{1} from Inner Fire",
                                                        Math.Floor(BasicStats.SpellPower).ToString("0"),
                                                        BasicStats.PriestInnerFire * CalculationsHealPriest.GetInnerFireSpellPowerBonus(character)));
            //dictValues.Add("Healing", Math.Floor(BasicStats.SpellPower * 1.88f).ToString("0"));
            dictValues.Add("In FSR MP5", string.Format("{0}*{1} from MP5\r\n{2} from Meditation\r\n{3} Outside FSR\r\n{4} OFSR w/MP5",
                                                       (BasicStats.Mp5 + RegenInFSR).ToString("0"),
                                                       BasicStats.Mp5.ToString("0"),
                                                       RegenInFSR.ToString("0"),
                                                       RegenOutFSR.ToString("0"),
                                                       (BasicStats.Mp5 + RegenOutFSR).ToString("0")));
            dictValues.Add("Spell Crit", string.Format("{0}%*{1}% from Intellect\r\n{2}% from {6} Crit rating\r\n{3}% from Focused Will\r\n{4}% Class Base\r\n{5}% from Buffs",
                                                       (BasicStats.SpellCrit * 100f).ToString("0.00"), (StatConversion.GetSpellCritFromIntellect(BasicStats.Intellect) * 100f).ToString("0.00"), (StatConversion.GetSpellCritFromRating(BasicStats.CritRating) * 100f).ToString("0.00"), character.PriestTalents.FocusedWill.ToString("0"), (baseStats.SpellCrit * 100f).ToString("0.00"), (BasicStats.SpellCrit * 100f - baseStats.SpellCrit * 100f - StatConversion.GetSpellCritFromRating(BasicStats.CritRating) * 100f - StatConversion.GetSpellCritFromIntellect(BasicStats.Intellect) * 100f - character.PriestTalents.FocusedWill * 1f).ToString("0.00"), BasicStats.CritRating));
            dictValues.Add("Healing Crit", string.Format("{0}%*{1} ({1}%) points in Holy Specialization\r\n{2} ({3}%) points in Renewed Hope",
                                                         ((BasicStats.SpellCrit * 100f) + character.PriestTalents.HolySpecialization * 1f + character.PriestTalents.RenewedHope * 2f).ToString("0.00"),
                                                         character.PriestTalents.HolySpecialization, character.PriestTalents.RenewedHope, character.PriestTalents.RenewedHope * 2));
            dictValues.Add("Spell Haste", string.Format("{0}%*{1}% from {2} Haste rating\r\n{3}% ({6}) points in Enlightenment\r\n{4}% from Buffs\r\n{5}s Global Cooldown",
                                                        (BasicStats.SpellHaste * 100f).ToString("0.00"), (StatConversion.GetSpellHasteFromRating(BasicStats.HasteRating) * 100f).ToString("0.00"), BasicStats.HasteRating.ToString(), (character.PriestTalents.Enlightenment * 2).ToString("0"), (((1 + BasicStats.SpellHaste) / (1 + StatConversion.GetSpellHasteFromRating(BasicStats.HasteRating)) / (1 + character.PriestTalents.Enlightenment * 0.02f) - 1) * 100f).ToString("0.00"), Math.Max(1.0f, 1.5f / (1 + BasicStats.SpellHaste)).ToString("0.00"), character.PriestTalents.Enlightenment));
            dictValues.Add("Armor", string.Format("{0}*{1}% Damage Reduction.",
                                                  (BasicStats.Armor + BasicStats.BonusArmor).ToString("0"),
                                                  (StatConversion.GetArmorDamageReduction(80, (BasicStats.Armor + BasicStats.BonusArmor), 0f, 0f, 0f) * 100f).ToString("0.00")));


            float[] Resistances =
            {
                0,
                BasicStats.ArcaneResistance + BasicStats.ArcaneResistanceBuff,
                BasicStats.FireResistance + BasicStats.FireResistanceBuff,
                BasicStats.FrostResistance + BasicStats.FrostResistanceBuff,
                BasicStats.NatureResistance + BasicStats.NatureResistanceBuff,
                BasicStats.ShadowResistance + BasicStats.ShadowResistanceBuff,
            };

            string[] ResistanceNames =
            {
                "None",
                "Arcane",
                "Fire",
                "Frost",
                "Nature",
                "Shadow",
            };

            string ResistanceString = "*Resistances:";

            float MaxResist      = Resistances[0];
            int   MaxResistIndex = 0;
            float AvgResist      = 0f;

            for (int x = 1; x < Resistances.Length; x++)
            {
                AvgResist += Resistances[x];
                if (Resistances[x] > MaxResist)
                {
                    MaxResist      = Resistances[x];
                    MaxResistIndex = x;
                }
                ResistanceString += string.Format("\r\n{0} : {1}", ResistanceNames[x], Resistances[x]);
            }
            AvgResist /= (Resistances.Length - 1);

            if (AvgResist == 0)
            {
                ResistanceString = "None" + ResistanceString;
            }
            else
            {
                string ResistanceName = (MaxResist == AvgResist) ? "All" : ResistanceNames[MaxResistIndex];
                ResistanceString  = string.Format("{0} : {1}", ResistanceName, MaxResist.ToString("0")) + ResistanceString;
                ResistanceString += string.Format("\r\n\r\nResist ({0}):", ResistanceName);
                ResistanceString += string.Format("\r\n{0}", StatConversion.GetResistanceTableString(character.Level + 3, character.Level, MaxResist, 0));
            }

            dictValues.Add("Resistance", ResistanceString);

            BaseSolver solver;

            if ((character.CalculationOptions as CalculationOptionsHealPriest).Role == eRole.CUSTOM)
            {
                solver = new AdvancedSolver(BasicStats, character);
            }
            else
            {
                solver = new Solver(BasicStats, character);
            }
            solver.Calculate(this);

            dictValues.Add("Role", string.Format("{0}*{1}", solver.Role, solver.ActionList));
            dictValues.Add("Burst", string.Format("{0}", HPSBurstPoints.ToString("0")));
            dictValues.Add("Sustained", string.Format("{0}", HPSSustainPoints.ToString("0")));

            dictValues.Add("Renew", new Renew(BasicStats, character).ToString());
            dictValues.Add("Flash Heal", new FlashHeal(BasicStats, character).ToString());
            dictValues.Add("Greater Heal", new Heal(BasicStats, character).ToString());
            dictValues.Add("PoH", new PrayerOfHealing(BasicStats, character).ToString());
            dictValues.Add("Binding Heal", new BindingHeal(BasicStats, character).ToString());
            dictValues.Add("Prayer of Mending", new PrayerOfMending(BasicStats, character).ToString());
            dictValues.Add("Power Word Shield", new PowerWordShield(BasicStats, character).ToString());
            dictValues.Add("Holy Nova", new HolyNova(BasicStats, character).ToString());

            if (character.PriestTalents.CircleOfHealing > 0)
            {
                dictValues.Add("CoH", new CircleOfHealing(BasicStats, character).ToString());
            }
            else
            {
                dictValues.Add("CoH", "- *No required talents");
            }

            if (character.PriestTalents.Lightwell > 0)
            {
                dictValues.Add("Lightwell", new Lightwell(BasicStats, character).ToString());
            }
            else
            {
                dictValues.Add("Lightwell", "- *No required talents");
            }

            if (character.PriestTalents.Penance > 0)
            {
                dictValues.Add("Penance", new Penance(BasicStats, character).ToString());
            }
            else
            {
                dictValues.Add("Penance", "- *No required talents");
            }

            if (Race == CharacterRace.Draenei)
            {
                dictValues.Add("Gift of the Naaru", new GiftOfTheNaaru(BasicStats, character).ToString());
            }
            else
            {
                dictValues.Add("Gift of the Naaru", "-");
            }
            dictValues.Add("Divine Hymn", new DivineHymn(BasicStats, character).ToString());
            dictValues.Add("Resurrection", new Resurrection(BasicStats, character).ToString());

            return(dictValues);
        }
 protected override Task<ISolver> CreateSolverAsync(SolverSettings settings)
 {
     var attributeConstraints = AttributeConstraints.ToDictionary(
         constraint => constraint.Data,
         constraint => new Tuple<float, double>(constraint.TargetValue, constraint.Weight / 100.0));
     var pseudoConstraints = PseudoAttributeConstraints.ToDictionary(
         constraint => constraint.Data,
         constraint => new Tuple<float, double>(constraint.TargetValue, constraint.Weight / 100.0));
     var solver = new AdvancedSolver(Tree, new AdvancedSolverSettings(settings, TotalPoints,
         CreateInitialAttributes(), attributeConstraints,
         pseudoConstraints, WeaponClass.Value, Tags.Value, OffHand.Value));
     return Task.FromResult<ISolver>(solver);
 }