Beispiel #1
0
        /// <inheritdoc />
        /// <param name="k">The order of moment to compute.</param>
        public override double RawMoment(int k)
        {
            if (k < 0)
            {
                throw new ArgumentOutOfRangeException(nameof(k));
            }
            else if (k == 0)
            {
                return(1.0);
            }
            else
            {
                // The (falling) factorial moments of the negative binomial distribution
                // are F_k = (p/q)^m (r)_m, where (r)_m is a rising factorial.

                // We can use this plus the Stirling numbers, which convert factorial
                // to raw moments.

                double[] s = AdvancedIntegerMath.StirlingNumbers2(k);
                double   f = p / q;
                double   t = 1.0;
                double   M = 0.0;
                for (int i = 1; i <= k; i++)
                {
                    t *= f * (r + i - 1);
                    M += s[i] * t;
                }
                return(M);
            }
        }
 public void StirlingNumbers2RowSum()
 {
     foreach (int n in TestUtilities.GenerateIntegerValues(1, 100, 4))
     {
         double sum = 0.0;
         foreach (double s in AdvancedIntegerMath.StirlingNumbers2(n))
         {
             sum += s;
         }
         Assert.IsTrue(TestUtilities.IsNearlyEqual(sum, AdvancedIntegerMath.BellNumber(n)));
     }
 }
        public void StirlingNumberMatrixInverse()
        {
            int n = 8;

            SquareMatrix S1 = new SquareMatrix(n);

            for (int i = 0; i < n; i++)
            {
                double[] s = AdvancedIntegerMath.StirlingNumbers1(i);
                for (int j = 0; j < s.Length; j++)
                {
                    if ((i - j) % 2 == 0)
                    {
                        S1[i, j] = s[j];
                    }
                    else
                    {
                        S1[i, j] = -s[j];
                    }
                }
            }

            SquareMatrix S2 = new SquareMatrix(n);

            for (int i = 0; i < n; i++)
            {
                double[] s = AdvancedIntegerMath.StirlingNumbers2(i);
                for (int j = 0; j < s.Length; j++)
                {
                    S2[i, j] = s[j];
                }
            }

            SquareMatrix S12 = S1 * S2;

            SquareMatrix I = new SquareMatrix(n);

            for (int i = 0; i < n; i++)
            {
                I[i, i] = 1.0;
            }

            Assert.IsTrue(TestUtilities.IsNearlyEqual(S12, I));
        }
Beispiel #4
0
        /// <inheritdoc />
        public override double RawMoment(int r)
        {
            if (r < 0)
            {
                throw new ArgumentOutOfRangeException(nameof(r));
            }
            else if (r == 0)
            {
                return(1.0);
            }
            else
            {
                if (n < 2 * r)
                {
                    // If n is small, just do a weighted sum over the support.
                    return(ExpectationValue(delegate(int k) { return (MoreMath.Pow(k, r)); }));
                }
                else
                {
                    // If n >> r, convert analytically known factorial moments to raw moments
                    // using Sterling numbers of the 2nd kind. The (falling) factorial moment
                    //   F_r = (n)_r p^r
                    // where (n)_r is a falling factorial.

                    double[] s = AdvancedIntegerMath.StirlingNumbers2(r);
                    double   t = 1.0;
                    double   M = 0.0;
                    for (int k = 1; k <= r; k++)
                    {
                        // s[0] = 0 (except for r=0, in which case we have already returned above)
                        t *= (n - (k - 1)) * p;
                        M += s[k] * t;
                    }
                    return(M);
                }
            }
        }