private async Task InitAndWaitUntilLocationLoaded()
    {
        await AddressableLocationLoader.GetAll(_label, AssetLocations);

        foreach (var location in AssetLocations)
        {
        }
    }
Beispiel #2
0
    private async Task InitAndWaitUntilLocLoaded()
    {
        await AddressableLocationLoader.GetAll(_label, AssetLocations);

        foreach (var location in AssetLocations)
        {
            //ASSET LOCATION FULLY LOADED
            Debug.Log(location.PrimaryKey);
        }
    }
    private async Task InitAndWaitUntilLocLoaded(string label)
    {
        await AddressableLocationLoader.GetAll(label, AssetLocations);

        foreach (var location in AssetLocations)
        {
            // Asset location fully loaded.
            Debug.Log("LoadedAddressableLocations.InitAndWaitUntilLocLoaded(): " + location.PrimaryKey);
        }
    }
Beispiel #4
0
        private async Task InitAndWaitUntilLoaded(string label)
        {
            await AddressableLocationLoader.GetAll(label, locations);

            foreach (var location in locations)
            {
                await LoadingGameObject(location.PrimaryKey);

                Debug.Log(location.PrimaryKey + " is loaded");
            }

            Debug.Log("All Object is loaded");
        }