Beispiel #1
0
        void add_change(AddTrianglesMeshChange add, bool bInteractive)
        {
            AddTrianglesChange change = new AddTrianglesChange(previewSO, add);

            Scene.History.PushChange(change, true);
            if (bInteractive)
            {
                Scene.History.PushInteractionCheckpoint();
            }
        }
Beispiel #2
0
        void add_change(AddTrianglesMeshChange add, bool bInteractive)
        {
            add.OnApplyF = add_to_spatial; add.OnRevertF = remove_from_spatial;
            AddTrianglesChange change = new AddTrianglesChange(previewSO, add);

            Scene.History.PushChange(change, true);
            if (bInteractive)
            {
                Scene.History.PushInteractionCheckpoint();
            }
        }