void Start() { stats = new C_Stats(GetComponent <Health>()); asn = GetComponentInChildren <AddSpriteN>(); cc = GetComponent <CharacterControl>(); if (cc.IsMine) { stats_info.stats = stats; MyPlayer = this; } }
IEnumerator Start() { while (DataBase.LoadedSpritesDataBase == null) { yield return(new WaitForSeconds(Time.deltaTime * 2)); } LES = DataBase.LoadedSpritesDataBase; Parent = transform.parent.GetComponent <AddSpriteN>(); sr = GetComponent <SpriteRenderer>(); sr.sortingLayerName = "all"; loaded = true; }
private bool LoadSprites(int id) { LES = DataBase.LoadedSpritesDataBase; if (LES == null) { return(false); } Parent = transform.parent.GetComponent <AddSpriteN>(); sr = GetComponent <SpriteRenderer>(); sr.sortingLayerName = "all"; StartCoroutine(getTexture(id)); Destroy(source); return(true); }