Beispiel #1
0
    void Start()
    {
        stats = new C_Stats(GetComponent <Health>());
        asn   = GetComponentInChildren <AddSpriteN>();
        cc    = GetComponent <CharacterControl>();

        if (cc.IsMine)
        {
            stats_info.stats = stats;
            MyPlayer         = this;
        }
    }
Beispiel #2
0
    IEnumerator Start()
    {
        while (DataBase.LoadedSpritesDataBase == null)
        {
            yield return(new WaitForSeconds(Time.deltaTime * 2));
        }

        LES    = DataBase.LoadedSpritesDataBase;
        Parent = transform.parent.GetComponent <AddSpriteN>();
        sr     = GetComponent <SpriteRenderer>();
        sr.sortingLayerName = "all";
        loaded = true;
    }
Beispiel #3
0
    private bool LoadSprites(int id)
    {
        LES = DataBase.LoadedSpritesDataBase;
        if (LES == null)
        {
            return(false);
        }

        Parent = transform.parent.GetComponent <AddSpriteN>();
        sr     = GetComponent <SpriteRenderer>();
        sr.sortingLayerName = "all";
        StartCoroutine(getTexture(id));

        Destroy(source);

        return(true);
    }