void AddNewAnimation(ReorderableList pList)
 {
     if (!AddAnimationWindow.IsWindowOpen())
     {
         AddAnimationWindow.OpenAnimationWindow(true);
     }
 }
Beispiel #2
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 public static void OpenAnimationWindow(bool pIsPlayer = false)
 {
     if (mWindow != null)
     {
         mWindow.Close();
         mWindow = null;
     }
     mWindow              = GetWindow <AddAnimationWindow>();
     mWindow.minSize      = new Vector2(500, 500);
     mWindow.titleContent = new GUIContent("Add New Animation");
     mIsPlayer            = pIsPlayer;
     mWindow.mAnimationData.mAnimationName = "New Animation";
     mWindow.mAnimationData.mAnimSpeed     = 5.0f;
     mWindow.mAnimationData                 = new AnimationData();
     mWindow.mAnimationData.mSprites        = new List <Sprite>();
     mWindow.mAnimations                    = new ReorderableList(mWindow.mAnimationData.mSprites, typeof(Sprite));
     mWindow.mAnimations.drawHeaderCallback = (Rect aRect) => {
         EditorGUI.LabelField(aRect, "Animation Sprites");
     };
     mWindow.mAnimations.drawElementCallback = mWindow.UpdateAnimationList;
     mWindow.mAnimations.onAddCallback       = mWindow.AddNewAnimation;
 }