private void DemoCustomActorMatching_Load(object sender, EventArgs e)
        {
            // 2. Create the actors.
            var hasOne = new Actor1E(1);
            var hasTwo = new Actor1E(2);

            // 3. Create match conditions.
            MatchIfValueIsOne = new CustomActorMatch(nameof(Actor1E.MyReceiver), 1);
            MatchIfValueIsTwo = new CustomActorMatch(nameof(Actor1E.MyReceiver), 2);

            // 4. Add actors to actorsystem.
            ActorSystem.AddActor(hasOne);
            ActorSystem.AddActor(hasTwo);
        }