Beispiel #1
0
 private void Awake()
 {
     jumpEvent   = new UnityEvent();
     specEvent   = new UnityEvent();
     specUpEvent = new UnityEvent();
     actiEvent   = new UnityEvent();
     strings     = new ActorStrings(player);
 }
    // Start is called before the first frame update
    void Start()
    {
        rb2d = GetComponent <Rigidbody2D>();
        gc   = GetComponentInChildren <GroundCheck>();
        wcs  = GetComponentsInChildren <WallCheck>();

        left  = wcs.OrderBy(x => x.transform.position.x).First();
        right = wcs.OrderBy(x => x.transform.position.x).Last();
        //Debug.Log(right.transform.position.x);


        aStrings = GetComponent <ActorMovementManager>().strings;
    }