Beispiel #1
0
 //private Methods
 private void AddActorComponents()
 {
     m_Abilities = (gameObject.GetComponent <ActorAbilities>() == null ? gameObject.AddComponent <ActorAbilities>() : gameObject.GetComponent <ActorAbilities>());
     m_Movement  = (gameObject.GetComponent <ActorMovement>() == null ? gameObject.AddComponent <ActorMovement>() : gameObject.GetComponent <ActorMovement>());
     m_Inventory = (gameObject.GetComponent <ActorInventory>() == null ? gameObject.AddComponent <ActorInventory>() : gameObject.GetComponent <ActorInventory>());
 }
Beispiel #2
0
	//private Methods
	private void AddActorComponents()
	{
		m_Abilities = (gameObject.GetComponent<ActorAbilities>() == null ? gameObject.AddComponent<ActorAbilities>() : gameObject.GetComponent<ActorAbilities>());
		m_Movement = (gameObject.GetComponent<ActorMovement>() == null ? gameObject.AddComponent<ActorMovement>() : gameObject.GetComponent<ActorMovement>());
		m_Inventory = (gameObject.GetComponent<ActorInventory>() == null ? gameObject.AddComponent<ActorInventory>() : gameObject.GetComponent<ActorInventory>());
	}