public void SetSubdueMonsterData(int Index, ActivityNpcDataWraper v)
 {
     if (Index < 0 || Index >= (int)m_SubdueMonsterData.Count)
     {
         return;
     }
     m_SubdueMonsterData[Index] = v;
 }
 public void SetThiefData(int Index, ActivityNpcDataWraper v)
 {
     if (Index < 0 || Index >= (int)m_ThiefData.Count)
     {
         return;
     }
     m_ThiefData[Index] = v;
 }
    /**
     *活动日常-->江洋大盗开怪 RPC请求
     */
    public void ThiefOpenMonster(ActivityNpcDataWraper ThiefData, ReplyHandler replyCB)
    {
        ActivityScheduleRpcThiefOpenMonsterAskWraper askPBWraper = new ActivityScheduleRpcThiefOpenMonsterAskWraper();

        askPBWraper.ThiefData = ThiefData;
        ModMessage askMsg = new ModMessage();

        askMsg.MsgNum  = RPC_CODE_ACTIVITYSCHEDULE_THIEFOPENMONSTER_REQUEST;
        askMsg.protoMS = askPBWraper.ToMemoryStream();

        Singleton <GameSocket> .Instance.SendAsk(askMsg, delegate(ModMessage replyMsg){
            ActivityScheduleRpcThiefOpenMonsterReplyWraper replyPBWraper = new ActivityScheduleRpcThiefOpenMonsterReplyWraper();
            replyPBWraper.FromMemoryStream(replyMsg.protoMS);
            replyCB(replyPBWraper);
        });
    }
 public void AddSubdueMonsterData(ActivityNpcDataWraper v)
 {
     m_SubdueMonsterData.Add(v);
 }
 //重置函数
 public void ResetWraper()
 {
     m_SubdueMonsterData = new ActivityNpcDataWraper();
 }
 //构造函数
 public ActivityScheduleRpcSubdueMonsterBeOpenedNotifyWraper()
 {
     m_SubdueMonsterData = new ActivityNpcDataWraper();
 }
 //构造函数
 public ActivityScheduleRpcSubdueMonsterEnterAskWraper()
 {
     m_SubdueMonsterData = new ActivityNpcDataWraper();
 }
 //重置函数
 public void ResetWraper()
 {
     m_ThiefData = new ActivityNpcDataWraper();
 }
 //构造函数
 public ActivityScheduleRpcThiefOpenMonsterAskWraper()
 {
     m_ThiefData = new ActivityNpcDataWraper();
 }
 public void AddThiefData(ActivityNpcDataWraper v)
 {
     m_ThiefData.Add(v);
 }
 //构造函数
 public ActivityScheduleRpcThiefBeOpenedNotifyWraper()
 {
     m_ThiefData = new ActivityNpcDataWraper();
 }