public Tuple <int[], GetLotteryInfoResq> GetLottery(GetLotteryInfoReq para)
        {
            ActivityInfoProcessing activityInfoProcessing = new ActivityInfoProcessing();
            int todayCount = activityInfoProcessing.GetTodayLotteryCount(para);

            if (todayCount == 0)
            {
                int rondom = LotteryProbability.GetRondom();
                activityInfoProcessing.InserLotteryInfo(para, rondom);
                return(new Tuple <int[], GetLotteryInfoResq>(new int[] { rondom, rondom, rondom }, GetLotteryInfo(para)));
            }
            else if (todayCount == 1)
            {
                int index0 = LotteryProbability.GetRondom();
                int index1 = LotteryProbability.GetRondom();
                int index2 = LotteryProbability.GetRondom();

                if (index0 == index1 && index1 == index2)
                {
                    activityInfoProcessing.InserLotteryInfo(para, index0);
                }
                else
                {
                    activityInfoProcessing.InserLotteryInfo(para, -1);
                }

                return(new Tuple <int[], GetLotteryInfoResq>(new int[] { index0, index1, index2 }, GetLotteryInfo(para)));
            }
            else  //两次机会都用完了
            {
                return(new Tuple <int[], GetLotteryInfoResq>(new int[] { }, null));
            }
        }
        public Tuple <bool, int[], GetLotteryInfoResq> HelpGetLottery(GetLotteryInfoReq req)
        {
            ActivityInfoProcessing activityInfoProcessing = new ActivityInfoProcessing();

            if (activityInfoProcessing.GetHelperCount(req) >= 1)
            {
                return(new Tuple <bool, int[], GetLotteryInfoResq>(false, new int[] { -1 }, null));
            }

            if (!activityInfoProcessing.ExistUId(req.HelperUid))
            {
                activityInfoProcessing.InsertUserInfo(req.HelperUid, req.HelperHeadUrl, req.HelperNickName);
            }

            int rondom = GetRondomLottery();

            activityInfoProcessing.InserLotteryInfo(req, rondom);
            return(new Tuple <bool, int[], GetLotteryInfoResq>(true, new int[] { rondom }, GetLotteryInfo(req)));
        }