Beispiel #1
0
        /// <summary>
        /// Checks the current active state's transitions against the new behaviour state.
        /// Performs no checking if the new state and current ActiveState have the same ID.
        /// </summary>
        /// <param name="newBehaviourState"></param>
        private void HandleBehaviourChange(uint newBehaviourState)
        {
            DebugUtils.AssertNotNull(ActiveState);

            // If we have not changed state then just return.
            if (newBehaviourState == ActiveState.StateID)
            {
                return;
            }

            // Check the transitions of the current active state
            if (ActiveState.CheckTransitions(newBehaviourState))
            {
                SetNewActiveState(newBehaviourState);
            }

            // Check the global states
            foreach (State state in GlobalStates)
            {
                if (state != ActiveState && state.StateID == newBehaviourState)
                {
                    SetNewActiveState(newBehaviourState);

                    break;
                }
            }

            // Check that we have indeed transitioned to our new state
            Debug.Assert(newBehaviourState == ActiveState.StateID);

            // The new state we have moved to should not be playing already
            Debug.Assert(ActiveState.Animation.IsPlaying == false);

            ActiveState.Animation.IsPlaying = true;
        }