Beispiel #1
0
        ActiveAni PlayAni(AniJob aniJob, float fpsMult, float progress, FrameActionPair[] pairs)
        {
            if (aniJob == null)
            {
                throw new ArgumentNullException("AniJob is null!");
            }

            if (aniJob.ModelInstance != this.Instance)
            {
                throw new ArgumentException("AniJob is not for this Model!");
            }

            if (fpsMult <= 0)
            {
                throw new ArgumentException("Frame speed multiplier has to be greater than zero!");
            }

            if (!this.TryGetAniFromJob(aniJob, out Animation ani))
            {
                return(null);
            }

            // search a free ActiveAni
            ActiveAni aa = null;

            for (int i = 0; i < activeAnis.Count; i++)
            {
                if (activeAnis[i].Ani == null) // this ActiveAni is unused
                {
                    aa = activeAnis[i];
                    // continue to search, maybe there's an active ani with the same layer
                }
                else if (activeAnis[i].AniJob.Layer == aniJob.Layer) // same layer, stop this animation
                {
                    aa = activeAnis[i];
                    aa.Stop(); // stop this animation
                    break;
                }
            }

            if (aa == null) // no free ActiveAni, create a new one
            {
                aa = new ActiveAni(this);
                activeAnis.Add(aa);
            }

            aa.Start(ani, fpsMult, progress, pairs);
            return(aa);
        }
Beispiel #2
0
        public void StopAnimation(ActiveAni ani, bool fadeOut = false)
        {
            if (ani == null)
            {
                throw new ArgumentNullException("ActiveAni is null!");
            }

            if (ani.Ani == null)
            {
                return;
            }

            if (ani.Model != this)
            {
                throw new ArgumentException("ActiveAni is not from this Model!");
            }

            pStopAnimation(ani, fadeOut);
            ani.Stop();
        }