public bool CheckIfIsInCooldown(ActiveAction active) { return(activesInCoolDown.Contains(active)); }
private void ChangeCharacterActiveAction(ActiveAction action) { characterStateManager.CurrentActiveAction = action; }
public bool CheckIfIsInCooldown(ActiveAction active) { return(activesInCoolDown.Contains(active)); }
private void ChangeCharacterActiveAction(ActiveAction action) { characterStateManager.CurrentActiveAction = action; }