public static status Eval(status s, [P] S path = "", [M] S member = "", [L] int line = 0) => status.log ? Lg.Status(s, null, path, member, line) : s;
public static failure @false(V reason = null, [P] S p = "", [M] S m = "", [L] int l = 0) => Lg.Failure(reason, p, m, l);
public static loop forever(V reason = null, [P] S p = "", [M] S m = "", [L] int l = 0) => Lg.Forever(reason, p, m, l);
public static status cont(V reason = null, [P] S p = "", [M] S m = "", [L] int l = 0) => status.log ? Lg.Status(status._cont, reason, p, m, l) : status._cont;
public static action @void(V reason = null, [P] S p = "", [M] S m = "", [L] int l = 0) => Lg.Action(reason, p, m, l);
public static status done(V reason = null, [P] S p = "", [M] S m = "", [L] int l = 0) => status.log ? Lg.Status(status._done, reason, p, m, l) : status._done;
public static status fail(V reason = null, [P] S p = "", [M] S m = "", [L] int l = 0) => status.log ? Lg.Status(status._fail, reason, p, m, l) : status._fail;
public static failure Fail(object arg, [P] S path = "", [M] S member = "", [L] int line = 0) => status.log ? Lg.Failure(null, path, member, line) : failure._fail;
public static loop Cont(object arg, [P] S path = "", [M] S member = "", [L] int line = 0) => status.log ? Lg.Forever(null, path, member, line) : loop._cont;
public static action Do(object arg, [P] S path = "", [M] S member = "", [L] int line = 0) => status.log ? Lg.Action(null, path, member, line) : action._done;
public static status undef([P] S p = "", [M] S m = "", [L] int l = 0) => status.log ? Lg.Status(status._fail, (LS)null && "undef", p, m, l) : status._fail;
// ============================================================== public static status undef(status @value, [P] S p = "", [M] S m = "", [L] int l = 0) => status.log ? Lg.Status(@value, (LS)null && "undef", p, m, l) : @value;