Beispiel #1
0
    public void ClickContinue()
    {
        if (runes.GetActiveRuneCount() < 4)
        {
            if (wordTracker == 10)
            {
                Debug.Log("Word Tracker 10");
                soulCounter.BuildRune();
            }
            else if (wordTracker == 11)
            {
                Debug.Log("Word Tracker 11");
                soulCounter.DestroyRune();
            }
        }
        else
        {
            Debug.Log("Rune count maxed out");
        }

        //last message in this series
        if (messages[wordTracker].EndMessage == true)
        {
            EndOfMenu();
            EnablePanel(false);
            spawnEnemies.CanSpawnEnemies = true;
            spawnEnemies.ResetNumEnemies();
        }
        else
        {
            EndOfMenu();
            StartCoroutine("WriteWords");
        }
    }
Beispiel #2
0
 private void KillPlayer()
 {
     if (runes.GetActiveRuneCount() > 0)
     {
         transform.position = cavemanStartPos;
         StopCoroutine("Blink");
         enabledCaveman.EnableScripts(false);
         health = startHealth;
         life.UpdateHealthUI(health);
         dw.SetWordTracker(11);
         dw.EnablePanel(true);
     }
     else
     {
         LevelManager.instance.LoadScene("End_Lose");
     }
 }