private void Awake() { actionsMap = new ActionsMap(); actionsMap.Gameplay.Debug.started += ctx => StartCoroutine(LaunchCrisis()); }
private void Awake() { actionsMap = new ActionsMap(); actionsMap.Gameplay.ValidationPopUp.started += ctx => Validation(); }
private void Awake() { actionsMap = new ActionsMap(); actionsMap.Gameplay.SwitchCamera.started += ctx => LeaksManager.instance.StartSpecificLeak(leakZone, pipeLeakZones, associatedLever, associatedPipe); }