Beispiel #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            resizer = new WindowResizer(graphics, this);

            // Render target is used to separate internal resolution from display resolution.
            renderTarget = new RenderTarget2D(GraphicsDevice,
                                              InternalResolution.Width, InternalResolution.Height);

            ActionMapper.Initialize();

            // Output some diagnostics before returning.
            Console.WriteLine("BackbufferWidth: {0}", graphics.PreferredBackBufferWidth);
            Console.WriteLine("BackbufferHeight: {0}", graphics.PreferredBackBufferHeight);
            Console.WriteLine("IsFixedTimeStep: {0}", IsFixedTimeStep);

            base.Initialize();
        }